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PainStation


Painstation is an art object and arcade game based on Pong developed by the artists' group, "/////////fur//// art entertainment interfaces", with pain feedback.

The system was originally developed by Tilman Reiff and Volker Morawe, two students at the Kunsthochschule für Medien Köln (Academy of Media Arts Cologne) in 2001, as an interactive art object. The pair later enhanced the device and released it under the company name of the "//////////fur//// art entertainment interfaces". The designers were inspired by the children's game Folter-Mau-Mau and the development of the modern computer game.

A similar game concept was featured in the 1983 James Bond movie Never Say Never Again.

The original concept was followed up with other stages of development which were regularly exhibited worldwide in different cultural contexts.

Following talks with Sony, the artists described the Painstation as "The artwork formerly known as Painstation".

While the underlying artistic concept remained consistent over the years, the group continues to improve on the system.

The Painstation consists of a specially made case which gives two players the opportunity of playing a specially adapted and expanded variant of the classic video game, Pong, against each other. The electronic controls are connected by digital transducers to several components providing sensory feedback to players.

During the game, the players place their left hands on the PEU (Pain Execution Unit) which serves as a sensor and feedback instrument. Possible feedback effects are heat impulses, an electric shock and an integrated miniature wire whip. The feedback generated is dependent on the playing process and can increase in its intensity. The respective opponent can try to alter his or her playing style to purposely change the intensity of the feedback.

The following bonus items can be activated by hits in the current version of the software in 2006:

No matter the score, the first player to remove his or her hand from the PEU device loses the game.

The heart of the original system was the Apple Computer G3 Macintosh, as well as a specifically made control plate. The programming was done with Macromedia Director and C++.The model was developed predominately out of available junk using a tube monitor. The first five high scores were originally computer generated absurdly high as a deterrent, but one entry was actually overwritten by a player at the Games Convention in 2006. Since then, "GOL" is on the list in second place with 300 points.


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