Oware | |
---|---|
Ranks | Two |
Sowing | Single lap |
Region | Ashanti, Surinam and the West Indies |
Oware is an Ashanti abstract strategy game among the Mancala family of board games (pit and pebble games) played worldwide with slight variations as to the layout of the game, number of players and strategy of play. Its origin is uncertain but it is widely believed to be of Ashanti origin.
Played in the Ashanti Region and throughout the Caribbean, Oware and its variants have many names - Ayò, Ayoayo (Yoruba), Awalé (Ivory Coast), Wari (Mali), Ouri, Ouril or Uril (Cape Verde), Warri (Caribbean), Wali (Dagbani), Adji (Ewe), Nchọ/Ókwè (Igbo), ise (Edo) and Awélé (Ga). A common name in English is Awari but one of the earliest Western scholars to study the game, Robert Sutherland Rattray, used the name Wari.
Following are the rules for the abapa variation, considered to be the most appropriate for serious, adult play.
The game requires an oware board and 48 seeds. A typical oware board has two straight rows of six pits, called "houses", and optionally one large "score" house at either end. Each player controls the six houses on their side of the board, and the score house on their end. The game begins with four seeds in each of the twelve smaller houses.
Boards may be elaborately carved or simple and functional; they may include a pedestal, or be hinged to fold lengthwise or crosswise and latch for portability and storage with the seeds inside. While most commonly located at either end, scoring houses may be placed elsewhere, and the rows need not be straight. When a board has a hinged cover like a diptych, the scoring houses may be carved into the two halves of the cover, and so be in front of the players during play. The ground may also be used as a board; players simply scoop two rows of pits out of the earth.