Supremacy: Your Will Be Done | |
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Overlord (US) cover art
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Developer(s) | Probe Software |
Publisher(s) |
Melbourne House Virgin Games (NES) |
Distributor(s) |
Virgin Mastertronic Virgin Games (NES) "Nukeman" (+4) |
Designer(s) |
David Perry, Nick Bruty (Amiga, Atari ST, MS-DOS) Stephen Crow, Mark Kelly (NES) |
Programmer(s) |
David Perry (Amiga, Atari ST) Nick Jones (C64) "TGMS" (+4) |
Artist(s) |
Nick Bruty, Mark Knowles, Hugh Riley, Paul Docherty (Amiga, Atari ST, C64) "Chronos" (+4) |
Composer(s) |
Jeroen Tel (Amiga, C64, MS-DOS, NES) David Whittaker (Atari ST) "Jimy" (+4) |
Platform(s) | Amiga, Atari ST, Commodore 64, Commodore Plus/4, NES, DOS |
Release date(s) |
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Genre(s) | Strategy |
Mode(s) | Single-player |
Supremacy: Your Will Be Done, released as Overlord in the US, is a strategy video game designed by David Perry & Nick Bruty and produced by Probe Software.
The game was initially released for the Amiga and Atari ST computers in the beginning of 1990 and later in the same year it was ported to the Commodore 64 too, but released only in the very beginning of 1991. Nearly one year later in late 1991 the game was ported to MS-DOS.
The game was also ported to the Nintendo Entertainment System in 1993. The NES cartridge has an internal battery to retain game saves; the computer versions came on two disks.
The NES version was among the last titles released for the platform and is relatively rare. The NES version is also noted for having very few sounds or music (mainly just the title theme composed by Jeroen Tel).
A Hungarian group of Commodore Plus/4 enthusiasts ported the game to the Plus/4 in 1993.
The goal of Supremacy is to create and protect a network of planetary colonies and defeat a computer adversary who is trying to do the same. There are four skill levels, each represented by an enemy race, and each featuring a progressively stronger opponent. The more advanced a system is, the more freedom a player has when purchasing spacecraft. Higher skill levels also result in different numbers of planets in each system.
The game is controlled using a mouse pointer, and important information is displayed in a message box at the bottom of most screens. Following the introduction screen, the player chooses which planetary system to enter. Planetary systems differ in the number of planets they contain, the types of spacecraft and equipment that can be purchased, and the strength and aggressiveness of the artificial intelligence. The first system contains eight worlds and allows access to only the most basic equipment. The second system has sixteen planets and slightly better equipment. The remaining systems increase in size and strength similarly.