Operation Flashpoint: Resistance | |
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Developer(s) | Bohemia Interactive Studio |
Publisher(s) | Codemasters |
Designer(s) | Viktor Bočan |
Composer(s) | Ondrej Matejka |
Series | Operation Flashpoint |
Engine | Real Virtuality |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Tactical shooter |
Mode(s) | Single player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 81% |
Metacritic | 77% |
Review scores | |
Publication | Score |
PC Gamer | 79% |
IGN | 79% |
Game Spy | 90% |
Computer Gaming World | 90% |
PC Zone UK | 83% |
Games.cz | 90% |
Bonusweb | 81% |
Operation Flashpoint: Resistance (also known as ARMA: Resistance) is an expansion pack to Operation Flashpoint: Cold War Crisis. It was developed by Bohemia Interactive, authors of the original game, and published by Codemasters. It is the second expansion of Operation Flashpoint, the first one being Operation Flashpoint: Red Hammer, which was developed by Codemasters. Resistance was later re-released as part of ArmA: Cold War Assault.
The gameplay is the same as the original game. It varies significantly depending on the player's role, but the game is best described as a tactical shooter with significant vehicle elements and minor real-time tactics elements. OFP 's gameplay is largely team oriented and the player spends much of the game with a squad of up to 11 AI controlled members, either as a member of the squad or as its leader. On-foot gameplay and the vehicle elements are blended seamlessly and the player can get into any available vehicle at any time, orders and mission conditions permitting. Whether on foot or in a vehicle the player can view the action from both first and third-person views, as well as an additional 'command view' available to squad leaders which gives the player a limited birds-eye view of the surrounding area. At the start of each mission the player is presented with a briefing explaining the situation, describing the player's goals in the mission and, often, providing further information in the form of notes. Once in-game the player is provided with a map, compass, watch, and a notebook. Depending on the mission the player may be required to participate in and complete a variety of tasks, from simply driving a truck or guarding bases to attacking or defending various objectives, patrols, reconnaissance and sabotage behind enemy lines, air support, or any combination of these and more.
When the player is given command of a squad of NPCs, the game becomes more strategy oriented. As a leader the player is responsible for guiding the squad to its objectives and is able to issue a wide variety of orders to men under their command, such as movement orders, designation of priority targets, formation orders and various other tactical instructions governing how they should behave such as holding fire or attacking only select targets. He must also provide the weapons for the guerilla fighters (mostly from defeated Soviet forces). His task is also to minimize the losses of men and equipment as both are available in limited numbers.