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OlliOlli

OlliOlli
OlliOlli logo 255x255.png
Developer(s) Roll7
Publisher(s)
Distributor(s) Badland Games (PS4)
Platform(s) Microsoft Windows, OS X, Linux, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One, Wii U, Nintendo 3DS, Android
Release PlayStation Vita
  • WW: 22 January 2014
Windows, OS X, Linux
  • WW: 22 July 2014
PS3, PS4
  • NA: 26 August 2014
  • EU: 27 August 2014
Android
  • WW: 23 December 2014
Wii U, 3DS
  • NA: 5 March 2015
  • EU: 20 March 2015
Xbox One
  • WW: 6 March 2015
Genre(s) Sports
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 83.00% (Wii U)
82.67% (PS4)
79.46% (VITA)
79.11% (PC)
76.67% (XONE)
72.50% (3DS)
Metacritic 82/100 (Wii U)
79/100 (VITA)
78/100 (XONE)
78/100 (PC)
Review scores
Publication Score
Destructoid 9.5/10
Edge 8/10
EGM 8.5/10
Eurogamer 9/10
GameSpot 8/10
IGN 7.7/10
Polygon 8.5/10
The Escapist 3/5 stars
Hardcore Gamer 4/5

OlliOlli is a side-scrolling skateboarding video game developed and published by Roll7. It was released for PlayStation Vita on 21 January 2014 in North America, and on 22 January 2014 in Europe.

The game received a port for Microsoft Windows, OS X and Linux, developed by General Arcade and published by Devolver Digital, a port for PlayStation 3 and PlayStation 4, developed by BlitWorks and again published by Roll7, a port for Xbox One, Wii U, and Nintendo 3DS, developed by Carbon and published by Curve Digital, and a port for Android, developed by BlitWorks and published by Devolver Digital.

A sequel, OlliOlli2: Welcome to Olliwood, was announced for PlayStation Vita and PlayStation 4 on 25 September 2014, and was released on 3 March 2015 in North America, and on 4 March 2015 in Europe.

On 9 April 2016, it was announced that Roll7 cooperated with Spanish publisher and distributor Badland Games to bring OlliOlli and OlliOlli2: Welcome to Olliwood to retail stores, delivered as OlliOlli: Epic Combo Edition for PlayStation 4.

OlliOlli features two-dimensional levels and a very basic control scheme, using only the "X" button, shoulder buttons, and left analog stick. The player combines tricks performed with attempting to land perfectly, and failing to do so results in the game awarding only a fraction of the points that would have been earned with a perfect landing. Each level has 5 achievements to perform, and once complete unlocks a harder level. Falling at any point in a level forces the player to reattempt the level.


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Wikipedia

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