*** Welcome to piglix ***

OGame

OGame
Ogame.png
Screenshot of the homepage
Developer(s) Gameforge AG
Engine PHP, AJAX
Platform(s) Web browser
Release date(s) 1999
Genre(s) Real-time browser-based MMO
Mode(s) Multiplayer

OGame is a browser-based, money-management and space-war themed massively multiplayer online browser game with over two million accounts. OGame was created in 2000 and is produced and maintained by Gameforge. OGame is available in multiple languages, and different nationalities have their own communities. The game does not differ between the nationality communities except in rare cases. Players are generally informed of news, rule changes, or new versions through the official forums.

As of January 19, 2011, OGame.org has a total of 52 universes, including ten universes using the new redesign. More are being added periodically. The Ogame prOgame universe (Universe 35) has been discontinued as an exclusive for paying members, so anyone may now sign up for it.

All OGame universes consist of three classifications: galaxies, systems, and planet slots (which break down to planets, moons, and debris fields). All universes have up to 9 galaxies, each with 499 (1-499) systems, which have 15 planet slots.

Each player starts with one planet at randomly assigned coordinates in slots 4,6,8,10,12, in a random system and galaxy. The first planet always consists of 163 fields, which determine how many building upgrades can be built on the planet, regardless of the slot in the player's system. Originally, the player's empire could consist of up to 9 planets in any unoccupied planet slot. However, with the redesign, that cap was lifted, albeit with the requirement that each planet required two additional levels of research, with a progressive cost. All construction, research, and missions are performed and launched from a planet or moon. Development is done through using five resources: metal, crystal, deuterium, energy, and dark matter. There are different ways to obtain these resources, including mining, trading, and raiding (see Combat below). Players are ranked according to their points, with one point awarded for every thousand resource units invested in construction, research, ships, or defense. No points are given for unspent resources.

Unlike many other real-time strategy games, OGame does not give the player constant control of his or her spacecraft. Instead, the player sends the ship(s) to a location (using the game's coordinate system) and what happens when the fleet arrives is beyond the player's control; in OGame, combat is resolved when fleets and/or defenses meet. The combat takes place instantly and consists of 1 to 6 rounds. Fleet attacks are usually aimed to obtain other player's planetary resources, which is called raiding, although players may also initiate fleet attacks to destroy an opponent's fleet and collect resources from the debris field created from the battle. Debris fields only contain Metal and Crystal, increasing the probability of a raid from those in search of Deuterium. Defenses are built to defend a planet against an attacking enemy fleet. If destroyed, 70 percent of defensive structures will be recovered after the battle. Destroyed ships are not recovered. Useful link: How a fight works


...
Wikipedia

...