*** Welcome to piglix ***

Nox (video game)

Nox
Nox (video game - box art).jpg
Developer(s) Westwood Studios
Publisher(s) Electronic Arts
Distributor(s) Origin
GOG.com
Producer(s) Ken Allen
Frank Hsu
Mark Skaggs
Designer(s) John Hight
Michael S. Booth
Brett Sperry
Programmer(s) Michael S. Booth
Artist(s) Phil Robb
Writer(s) Neal Halford
Composer(s) Frank Klepacki
Platform(s) Microsoft Windows, OS X
Release
  • NA: January 31, 2000
  • EU: February 25, 2000
Genre(s) Action role-playing game
Mode(s) Single-player, Multiplayer
Aggregate score
Aggregator Score
GameRankings 81.45%
Review scores
Publication Score
Game Revolution B+
GameSpot 8.1
IGN 8.9

Nox is an action role-playing game developed by Westwood Studios and published by Electronic Arts in 2000 for Microsoft Windows. It details the story of Jack, a young man from Earth who is pulled into a high fantasy parallel universe and has to defeat the evil sorceress Hecubah and her army of Necromancers to return home. Depending on the player's choice of character class at the beginning of the game (warrior, conjurer, or wizard), the game follows three largely different linear storylines, each leading to its unique ending. In the multiplayer, players can compete against each other in various game modes such as deathmatch and capture the flag, while the freely downloadable expansion pack NoxQuest added a cooperative multiplayer mode. The game was generally well received by critics and the media.

The player controls Jack from oblique perspective with the mouse and a number of pre-defined hotkeys. The line of sight is limited by an innovative and well-receivedfog of war system named "TrueSight", which dynamically blacks out portions of the screen which Jack cannot see from his current position. The single-player campaign consists of multiple locations which Jack must explore, killing enemies and monsters and assisting his allies. Most of the game time is spent in dungeons and wilderness where Jack gathers experience points (the highest possible level in the game is 10) and collects items such as weapons, armor and spells, which can be equipped, learned, or sold to traders found on several locations throughout the game. The story is told through dialogue with non-player characters, cut scenes using the game engine, and a few pre-rendered full motion videos.


...
Wikipedia

...