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No One Lives Forever 2

No One Lives Forever 2:
A Spy in H.A.R.M.'s Way
No One Lives Forever 2 cover.png
Developer(s) Monolith Productions
Publisher(s)
Producer(s) Chris Miller
Samantha Ryan
Designer(s) Craig Hubbard
Programmer(s) Kevin Stephens
Brad Pendleton
Artist(s) David Longo
Wes Saulsberry
Composer(s) Nathan Grigg
Engine Lithtech Jupiter
Platform(s) Microsoft Windows, Mac OS X
Release Microsoft Windows
  • NA: September 30, 2002
  • EU: October 18, 2002
Mac OS X
  • NA: October 1, 2003
Genre(s) First-person shooter, stealth
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 90.67%
Metacritic 91/100

No One Lives Forever 2: A Spy in H.A.R.M.'s Way is a first-person shooter video game developed by Monolith Productions, and published by Sierra Entertainment. It was released on September 30, 2002. It is the second game in the No One Lives Forever series, the sequel to the 2000 game The Operative: No One Lives Forever.

The story follows super-spy Cate Archer as she once again takes up arms against the international criminal organization H.A.R.M. This second game features even more exotic locales, such as a ninja village, a secret submarine base, and a trailer park in Ohio during a tornado. A whole new range of outlandish gadgets and weapons are also introduced, including a blowtorch disguised as a can of hair spray and a robotic bomb disguised as an adorable kitten. A spin off to the game, entitled Contract J.A.C.K., was released in 2003.

As in the first game, missions can be completed by pure action, by using pure stealth, by using gadgets, or a combination of all methods. In many cases, the missions are more open ended. While the original game contained several missions that required you not to be detected or to avoid setting off alarms, the sequel contained only a few objectives that required complete stealth (i.e. do not set off any alarms while in the proximity of a certain objective). However, to counter this, NOLF2 utilizes re-spawning enemies more often than the original to encourage the player to complete the missions in a surreptitious manner. The enemies logic is determined through the use of a Goal Oriented Action Planning (GOAP) architecture, by where the enemies themselves have more control over the actions they perform.

The game focuses on tensions rising between United States and Soviet Union over the tiny, but strategic Isle of Khios. A year after the events of the first game, Jones, now the sole Commander of U.N.I.T.Y., is taking a vacation and leaves Bruno Lawrie, the Temporary Director of U.N.I.T.Y., in charge.


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