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Ninjatown

Ninjatown
Ninjatown.jpg
Developer(s) Venan Entertainment
Publisher(s) SouthPeak Interactive
Platform(s) Nintendo DS
Release date(s)
  • EU: November 28, 2008
  • NA: October 28, 2008
Genre(s) Tower defense
Mode(s) Single player, multiplayer

Ninjatown is a tower defense strategy video game on the Nintendo DS that was released on October 28, 2008.

Ninjatown is a peaceful place populated by ninjas. But after a volcanic eruption, Ninjatown gets invaded by enemies led by Mr. Demon, who is bent on destruction.

Ninjatown is based on characters created by toy designer, artist and former Electronic Gaming Monthly editor Shawn Smith. Smith is the artist behind the Shawnimals line of toys. Ninjatown is a spin-off of one of his Shawnimal characters, the Wee Ninja.

Ninjatown is a tower defense strategy game.

When an enemy reaches a certain point on the screen, it disappears, taking 1 life from the player, who initially starts with 10. At the end of the level, the player is graded from A to D depending on how many lives he/she has lost. Completing the level with no lives lost will award an A, while losing 1-2 and 3-4 will result in a B and C, respectively. Losing any more lives will result in a D, and losing all lives forces the player to restart the level. Additionally, if a player has lost several times on a level, they will be given the choice to play the map on Easy Mode. If the map is successfully beaten on Easy Mode, the player will be "awarded" with an E, regardless of how many lives they had lost in the level.

The player steps into the shoes of Ol’ Master Ninja, tasked with defending Ninjatown from waves of enemies trying to make their way through the town. To stop them, the player constructs ninja huts along their path, from which ninjas will emerge to engage the enemy. The ninjas that live in these huts range from orange-clad anti-ninjas to snowball throwing white ninjas. A total of eight ninja types can be built, each being unlocked before certain levels. Building each hut costs ninja star cookies, the currency of Ninjatown, and as enemies are defeated, more cookies are earned. The player can then invest these cookies into building and upgrading huts to deal with the ever-increasing waves of enemies.

The player can also build six different modifiers, that will endow any adjacent huts with a special ability. These include buildings like the training dojo which can increase the ninjas attack power, or the green tea bistro which makes units move faster.

The player can also make use of Ol' Master Ninja themselves. As the game goes on, Ol' Master Ninja remembers more and more of the seven Elder Ninja Powers, powerful moves that can aid the player greatly. These range from blowing into the mic to send enemies back down the path, to stopping time. Elder Ninja Powers give the player more time to build houses and upgrade units. Using these powers takes up Happiness Bars, represented by a Hickory Cane meter. Destroying enemies fills this meter. Every Ol' Master Ninja Power takes up 1-2 bars of Happiness.


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