Nester's Funky Bowling | |
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Box art
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Developer(s) | Saffire Corporation Nintendo IRD |
Publisher(s) | Nintendo |
Platform(s) | Virtual Boy |
Release |
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Genre(s) | Sports (Bowling) |
Mode(s) |
Single-player Multiplayer (up to two players) |
Nester's Funky Bowling is a bowling video game developed by Saffire Corporation and published by Nintendo for the Virtual Boy handheld game console. It was only released in North America on February 26, 1996, and it was the second-last game released for the system before it was discontinued. Players control Nester, a character from the Nintendo Power comics, or his twin sister Hester, as they compete to see who is superior. It features standard bowling mechanics and rules, encouraging players to get 300 pins. It has three modes of play - Bowling, Challenge, and Practice, all three supporting one or two players.
It has received generally mixed reception; while some found it to be a poor or average game, such as IGN and GamePro, others were more forgiving, toting it as a quality game compared to other titles in the Virtual Boy library, such as Nintendo Power and Allgame. Its graphics received some recognition, though it was faulted for its lack of a save function and lack of game modes. Tips & Tricks gave it a five out of 10 in terms of rarity.
Nester's Funky Bowling was developed by Saffire Corporation and published by Nintendo for the Virtual Boy handheld game console. It was released exclusively in North America on February 26, 1996. Players control Nester, a character from the Nintendo Power magazine's comic section, or his twin sister Hester, as they attempt to prove their superiority over one another. Like all other Virtual Boy games, Nester's Funky Bowling uses a red-and-black color scheme and uses parallax, an optical trick that is used to simulate a 3D effect. There are four ranks that are achieved based on their score, which is based on normal bowling rules - the ranks are Beginner, Intermediate, Advanced, and Pro. Players may adjust their character in order to hit it how they like, such as using pins ricocheting or bouncing in order to knock more down.