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NeoExodus: A House Divided

NeoExodus: A House Divided Role-Playing Game
Designer(s) Louis Porter Jr., Joshua Cole, Richard Farrese, Lee Hammock, Owen K.C. Stephens
Publisher(s) Louis Porter Jr. Design
Genre(s) Fantasypunk
System(s) Open Gaming License / d20 System

NeoExodus: A House Divided is a campaign setting originally created and supported by Louis Porter Jr. Design, for use with the Dungeons & Dragons role-playing game and later updated for use with the Pathfinder Roleplaying Game. The name of the fictional world were the setting takes place is Exodus. The setting was launched in April 2007 online at RPGNow.com and is known for its strong fantasypunk ties, and unusual twists on the fantasy genre as a whole.

The magical fantasy world of Exodus is a place of political intrigue, arcane wonder, deadly monsters, and dark secrets with infuses the landscape of the world. Due to several various empires at conflict with each other over beliefs from religion to magic to military, Exodus on always in the edge of falling into the abyss of death and destruction. But with all that danger there is an opportunity. There is an opportunity for certain individuals to do the right thing. More than ever, the world of Exodus needs heroes…

Exodus boasts a long and turbulent history, from the rise of the Kaga and the defeat of the First Ones, to the Twilight War and the founding of the Imperial Alliance, to the present crisis that threatens to tear that alliance apart. Great heroes and terrible villains drove its march, though even in hindsight the two are not always easily separated; theirs were the titanic passions, the deep loves and hates, the burning obsessions and base treacheries, by which modern Exodus was forged and tempered.

The playable Races in Exodus differ from the traditional races in other Dungeons & Dragons campaign settings. There are six additional primary races:

Cavian: Creatures of myth, whispered in legend, lost in the mists of history - and now returned, for reasons unknown to any but themselves. Such are the Cavians, a race of humanoid rodents noted for their incredible psionic abilities. The Cavians were exiled from Exodus for nearly three hundred years, and their unexplained return has made more than a few other races extremely nervous. Fear of Cavians comes naturally to those without psionic gifts, for these ratfolk can ‘see’ thoughts and emotions the way most humanoids can see color. Worse, most Cavians are scions of a racial hive mind, a collective intelligence of phenomenal power.

Cynean: Crystalline scholars of all things arcane, the Cyneans are as mighty in mind as in body. While the psionically-inclined might expect the Cyneans to share their tendencies, these beings of living crystal are masters of magic, not mentalism. On Exodus, which is both their home and their only known haunt, they can ever be found seeking some mystical secret or long-lost spell.


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