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Nanosaur

Nanosaur
Developer(s) Pangea Software (Mac)
Ideas From the Deep (Windows)
Publisher(s) Pangea Software (Mac)
Ideas From the Deep (Windows)
Producer(s) Lane Roathe (PC)
Programmer(s) Brian Greenstone (Mac)
Rebecca Ann Heineman (Windows)
Eric Drumbor (Windows)
Lane Roathe (Windows)
Artist(s) Scott Harper
Chris Ashton (cinematics)
Composer(s) Mike Beckett
Jens Nilsson
Series Nanosaur
Platform(s) Macintosh, Windows
Release Macintosh
  • NA: April 6, 1998(Nanosaur), 2002 (Nanosaur Extreme)
Windows
  • NA: December 22, 2002 (Nanosaur Extreme)
Genre(s) Third person shooter, science fiction
Mode(s) Single-player

Nanosaur is a science fiction third person shooter video game developed by Pangea Software and published by Ideas From the Deep for Mac OS 9 and Microsoft Windows. The player takes on the form of a Nanosaur, a genetically engineered intelligent dinosaur from the future, sent back in time just prior to the Cretaceous–Paleogene extinction event. The game was being ported to Linux by Three Axis Interactive, but the port was never completed. Around 2003 the source code of the game was made available by the developer under a restrictive license.

The object of the game is to collect the eggs of five dinosaur and flying reptile species and deposit them in time portals to the future in twenty minutes; at the end of the countdown, the asteroid that caused the Cretaceous–Paleogene extinction event hits Earth. The Nanosaur is equipped with a "fusion blaster" (a basic multi-purpose energy weapon), a jet pack allowing flight, a temporal compass for locating time portals, and a GPS locator for navigation.

The native animals will attack the Nanosaur when their eggs are threatened; species encountered include Tyrannosaurus Rex, Stegosaurus, Triceratops, Dilophosaurus (who spits like in Jurassic Park), and the flying reptile Pteranodon. As well as hostile creatures, the Nanosaur must also avoid water and lava, environmental hazards which slow the player down.


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