NY Wired | |
---|---|
Created by | Jonathan Goodson |
Presented by |
Janice Huff (1997-98) Cheryl Washington (1998-99) |
Narrated by | Scott Winters |
Country of origin | United States |
No. of episodes | 100 |
Production | |
Running time | 30 minutes |
Production company(s) | Jonathan Goodson Productions New York Lottery DDB Needham (season 1) |
Release | |
Original network | Syndicated (New York only) |
Picture format | NTSC |
Original release | October 4, 1997 – June 13, 1999 |
NY Wired was a lottery game show aired from 1997 to 1999. The weekly show was produced by Jonathan Goodson Productions in association with the New York Lottery. For its first season, it was also co-produced by DDB Needham. The show was canceled in mid-1999 due to low ratings.
The show was hosted by WNBC weather forecaster Janice Huff during its first season, when the show was televised on that station. Cheryl Washington took over when the show switched to WNYW for its second season.
Contestants won a spot on the show by playing a scratchcard, in order of usage, "NY Wired Instant Game" (October 4, 1997-Early 1998) or "TV Cash" (early 1998-June 13, 1999), and sending it into a sweepstakes. Contestants were divided into three teams, blue, yellow, and red, in which a representative of that team played several games of chance to win thousands of dollars. The show used sound effects from The Price is Right.
The show was also used to publicize the Lottery's promotions, as presented by veteran Lottery number-caller Yolanda Vega at an anchor's desk.
Three lottery retailers played a qualifying round in which they answered survey questions asked to people all over New York. The host read each question one at a time and gave three possible answers. The first player to buzz-in had a chance to choose one of those answers. A correct answer (the number one response in the survey) scored a point, but an incorrect answer gave the other contestants a chance to buzz-in and answer, and another incorrect answer from another player gave the remaining player the point by default. The first player to score three points played for the jackpot; the remaining two players played a second qualifying round.
The second qualifying round was played with the remaining two players and was played a little differently. This time the survey questions were polled by the audience and were all yes or no or either/or. On each question, the audience locked in their answers, then the player in control predicted how the majority of the audience answered. A correct answer scored a point, but an incorrect answer gave the opponent the point. The first to reach two points won the right to play the next mini-game, and the losing player received $5,000. If the tie was 1-1, they played one question in a manner similar to Card Sharks, with the first player guessing a number, and the opponent guessing higher or lower.