Developer(s) | Takahashi Naoki |
---|---|
Initial release | September 6, 1999 |
Stable release |
3.03 (final version) / September 12, 2015
|
Development status | Active |
Operating system | Windows |
Type | Game engine (visual novel) |
License | Freeware |
Developer(s) | W.Dee |
---|---|
Initial release | 1998 |
Stable release |
2.32 rev.2 / October 26, 2010
|
Development status | Active |
Operating system | Windows |
Available in | C++ |
Type | Game engine (visual novel) |
License | GPL |
This is a list of visual novel engines.
Digital Novel Markup Language (DNML) is one of the first scripting language game engines for creating visual novels, also known as interactive fiction games. DNML was developed using C++ by a Japanese programmer known by his or her Internet name, Karin. The initial release was in 1998. The programming structure is similar to HTML, which made it easy to produce dōjin games. DNML was succeeded by software like NScripter, KiriKiri and Ren'Py.
NScripter is a visual novel engine written by Naoki Takahashi. Due to its simplicity and its liberal license (while it is not open-source software, royalty-free commercial use is permitted), it quickly became popular in Japan, and was used for a number of high-profile commercial and dōjin titles, such as HaniHani and Tsukihime.
The original NScripter is closed-source and only available for Windows. A number of cross-platform clones have been written. The best-knownNScripter clone is the free and open-source software implementation, ONScripter. Its popularity among the visual novel localisation community is attributed to the ease of modifying the engine to support languages other than Japanese. It strives to maintain compatibility with visual novels designed for NScripter.ONScripter is based on the Simple Directmedia Layer (SDL) library, and can thus be used to run NScripter games on platforms supported by SDL, such as OS X, Linux, PSP and the iPod.