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NForce3


The nForce3 chipset was created by Nvidia as a Media and Communications Processor. Specifically, it was designed for use with the Athlon 64 processor.

When the Athlon 64 was launched, the Nvidia nForce3 Pro150 and VIA K8T800 were the only two chipsets available. The 150 chipset was widely criticized at launch for using a 600 MHz HyperTransport interface, when VIA had implemented the full AMD specification at 800 MHz, even though overall performance of the 150 was still good.

Later revisions fixed this omission, and using a HyperTransport interface, the nForce3 chipset is able to communicate at up to 8 GB/s with the CPU. This reduces system bottlenecks when using high-bandwidth devices. For example, the Gigabit Ethernet transmits at 125 MB/s; if the Ethernet were not on the chipset, a saturated gigabit Ethernet link would use 93% of the bandwidth of the shared 133 MB/s PCI bus.

The 150 also noticeably lacked features. Subsequent revisions of the chipset corrected these omissions. The chipset is offered in different versions, reflecting socket types and features.

The 250 revision of the nForce 3 featured the world’s first native Gigabit Ethernet interface and a hardware-optimized Firewall. The Nvidia Firewall technology utilizes the ActiveArmor secure networking engine. This makes the firewall an on-chip function, in theory reducing the overhead on the CPU and increasing throughput. The firewall also uses IAM, or Intelligent Application Manager, to provide application-based filtering.

However, the most notable omission from the nForce 3 chipset is the quality integrated SoundStorm audio found in nForce2 boards, supposedly for cost reasons. The nForce 3 chipset is a single die solution, as opposed to the historical northbridge / southbridge combination, and reportedly there was not enough space left for audio functionality. An alternative explanation has been proposed that the Dolby technology licensing for SoundStorm that Nvidia originally obtained for the chipset of Microsoft's Xbox allowed Nvidia effectively license-free implementation on the contemporary Nforce1 and Nforce2, but implementation on Nforce3 would have required new license payments.


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