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NASCAR The Game: 2011

NASCAR The Game: 2011
NASCAR 2011 cover.jpg
Game box art
Developer(s) Eutechnyx
Publisher(s) Activision
Designer(s) Gareth Wright
Series NASCAR, NASCAR The Game
Platform(s) PlayStation 3, Xbox 360, Wii
Release date(s) PlayStation 3, Xbox 360
  • NA: March 29, 2011
Wii
  • NA: May 24, 2011
Genre(s) Auto racing, Sim racing, Arcade
Mode(s) Single-player, multiplayer, online multiplayer (16-player)
Aggregate scores
Aggregator Score
GameRankings 40.20% (Wii)
63.07% (PS3)
62.11% (Xbox 360)
Metacritic 42/100 (Wii)
62/100 (PS3)
62/100 (Xbox 360)
Review scores
Publication Score
GameSpot 6/10
IGN 6/10

NASCAR The Game: 2011, also known as NASCAR 2011: The Game, is the first edition of the NASCAR The Game racing simulator series. Developed by Eutechnyx and published by Activision, it was released for PlayStation 3 and Xbox 360 on March 29, 2011, then for Wii on May 24. It is the first NASCAR game since the contract between EA Sports and NASCAR expired (not including Gran Turismo 5), and the first by Activision Blizzard since NASCAR Racing 2003 Season (from Sierra, which later became Vivendi Universal Games, and now Activision Blizzard).

NASCAR The Game: 2011 is the first game relating to NASCAR from Eutechnyx. One of the features is a career mode, which lets players compete at all the tracks on the 2010 or 2011 schedule and compete for a Sprint Cup Series championship. The game also features ferocious damage caused by accidents on the track. Some types of the accidents include catapulting cars into the air and barrel-rolling over others leaving fragments of the car, commonly called debris, scattered across the track. This feature allows all areas of the car to display damage build up realistically, in relation to the impacts during the race. It also has enhanced AI to compare with the characteristics of actual drivers. The player is able to tune and adjust their car's handling, and change the paint color, decals, number and sponsor logos. The controls and HUD are completely customizable as well. There is also a scrolling ticker across the top of the screen during a race with updates that include the amount of time behind leader, the time behind the car in front of you, and the time in front of the car behind you.

Other features on the game include pit stops and spotters. The pit stop feature displays the pit crew changing the tires and fueling the car. Pit stops average 14 seconds. Each animation was actually photographed from real Sprint Cup Series teams. The spotter feature informs the player of the drivers in the race that assists them, such as bump drafting, blocking, and slingshot. The spotter also alerts the player of any hazards happening ahead, as well as behind. Furthermore, the spotter has calculated suggestions on pit strategy, such as fuel level, tire wear, the number of laps remaining, and the player's position in the race and in the point standings. The game has an interactive celebration mode where players can do burnouts and your victory lap, as well. The player then goes to an animation involving an out-of-car celebration, which if you're Carl Edwards, can result in a backflip off of the car. If he or she is in career mode, they will go to victory lane and pop the ceremonious bottle and pour it all on their team. In the game, players can earn NASCAR experience points to unlock rewards. Some rewards include career sponsorships and special races throughout career mode. These special races are called "invitational events." What these do is allow you to unlock special custom paint schemes after completing each challenge in each event.


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