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Myth (computer game series)

Myth
Myth typeface.jpg
Myth series logo
Genres Real-time tactics
Developers
Publishers
Creators Jason Jones
Platforms Windows, Mac OS, Linux
First release Myth: The Fallen Lords
November 25, 1997 (1997-11-25)
Latest release Myth III: The Wolf Age
November 2, 2001 (2001-11-02)

Myth is a series of real-time tactics video games for Microsoft Windows and Mac OS. There are three main games in the series; Myth: The Fallen Lords, released in 1997, Myth II: Soulblighter, released in 1998, and Myth III: The Wolf Age, released in 2001. The Fallen Lords was developed by Bungie, and published by Bungie in North America and Eidos Interactive in Europe. Soulblighter was also developed by Bungie, and was published by Bungie in North America and GT Interactive in Europe. The Wolf Age was developed by MumboJumbo, and co-published by Take-Two Interactive and GOD Games for Windows and by Take-Two and MacSoft for Mac.

All three games received generally positive reviews. The Fallen Lords was especially lauded, and is credited as a defining title in the fledging real-time tactics genre. Reviewers praised its plot, graphics, gameplay, level design, online multiplayer mode, and differentiation from traditional real-time strategy games. It went on to win multiple awards from publications such as PC Gamer, Computer Gaming World, Computer Games Strategy Plus and Macworld. It was also a commercial success, selling over 350,000 units worldwide. Soulblighter was praised for improving on virtually every aspect of The Fallen Lords, with critics citing more detailed graphics, enhanced sound effects, more varied gameplay, better AI, and more intricate level design. It also sold very well, considerably outselling the original. The Wolf Age was seen as inferior to the two previous games, although it still garnered positive reviews. Reviewers praised the storyline, graphics and general gameplay. Major points of criticism included the many bugs in the Windows version, and a poorly implemented online multiplayer mode. Some critics felt the game was rushed to release, with several speculating the development team had not been given enough time to complete it satisfactorily.


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