Mystery Dungeon | |
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The Mystery Dungeon logo used in Pokémon Mystery Dungeon
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Genres | Roguelike |
Developers | Chunsoft Spike Chunsoft |
Publishers | Chunsoft Spike Chunsoft |
Creators | Koichi Nakamura |
Platforms | Super Famicom, Nintendo 64, Wii, Game Boy, Game Boy Advance, Nintendo DS, Nintendo 3DS, PlayStation, PlayStation 2, PlayStation Portable, PlayStation Vita, PlayStation 4, WonderSwan, Dreamcast, mobile phones, Microsoft Windows |
Platform of origin | Super Famicom |
Year of inception | 1993 |
First release |
Torneko no Daibōken: Fushigi no Dungeon September 19, 1993 |
Latest release |
Pokémon Super Mystery Dungeon September 17, 2015 |
Spin-offs | Pokémon Mystery Dungeon |
Mystery Dungeon (不思議のダンジョン Fushigi no Danjon?) is a series of roguelike video games, most of which were developed by Chunsoft (later Spike Chunsoft), but with select titles in the series developed by other companies with Chunsoft's permission. The series began when co–creator of Dragon Quest, Koichi Nakamura, was inspired by a fellow developer's experience with the video game Rogue and a desire to create an original series. The franchise has had games across different platforms, starting on the Super Famicom, and later on, among others, the Game Boy, Nintendo 64, Game Boy Advance, Nintendo DS, Wii, and the Nintendo 3DS.
Original characters include Shiren the Wanderer and his companions. The series has inspired similar titles in Japan, most of which appropriate their games' mechanics from Mystery Dungeon rather than Rogue itself. The series has had moderate popularity, and has found most of its success with the Torneko no Daibōken: Fushigi no Dungeon and Pokémon Mystery Dungeon series, and to a lesser extent the Chocobo games.
Koichi Nakamura, founder of Chunsoft and co-creator of the Dragon Quest series, conceived the series as Chunsoft's first original work. After the launch of the Super Famicom, they ceased working on the Dragon Quest series and began working on the Mystery Dungeon series. The series was based on the game Rogue. For a week Nakamura played Rogue at the recommendation of a staff member, trying to understand the game's appeal, and concluded the high degree of challenge made the game very rewarding.