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Mystery Dungeon

Mystery Dungeon
Mystery Dungeon logo as seen in Pokemon Mystery Dungeon.png
The Mystery Dungeon logo used in Pokémon Mystery Dungeon
Genres Roguelike
Developers Chunsoft
Spike Chunsoft
Publishers Chunsoft
Spike Chunsoft
Creators Koichi Nakamura
Platforms Super Famicom, Nintendo 64, Wii, Game Boy, Game Boy Advance, Nintendo DS, Nintendo 3DS, PlayStation, PlayStation 2, PlayStation Portable, PlayStation Vita, PlayStation 4, WonderSwan, Dreamcast, mobile phones, Microsoft Windows
Platform of origin Super Famicom
Year of inception 1993
First release Torneko no Daibōken: Fushigi no Dungeon
September 19, 1993
Latest release Pokémon Super Mystery Dungeon
September 17, 2015
Spin-offs Pokémon Mystery Dungeon

Mystery Dungeon (不思議のダンジョン, Fushigi no Danjon?) is a series of roguelike video games, most of which were developed by Chunsoft (later Spike Chunsoft), but with select titles in the series developed by other companies with Chunsoft's permission. The series began when co–creator of Dragon Quest, Koichi Nakamura, was inspired by a fellow developer's experience with the video game Rogue and a desire to create an original series. The franchise has had games across different platforms, starting on the Super Famicom, and later on, among others, the Game Boy, Nintendo 64, Game Boy Advance, Nintendo DS, Wii, and the Nintendo 3DS.

Original characters include Shiren the Wanderer and his companions. The series has inspired similar titles in Japan, most of which appropriate their games' mechanics from Mystery Dungeon rather than Rogue itself. The series has had moderate popularity, and has found most of its success with the Torneko no Daibōken: Fushigi no Dungeon and Pokémon Mystery Dungeon series, and to a lesser extent the Chocobo games.

Koichi Nakamura, founder of Chunsoft and co-creator of the Dragon Quest series, conceived the series as Chunsoft's first original work. After the launch of the Super Famicom, they ceased working on the Dragon Quest series and began working on the Mystery Dungeon series. The series was based on the game Rogue. For a week Nakamura played Rogue at the recommendation of a staff member, trying to understand the game's appeal, and concluded the high degree of challenge made the game very rewarding.


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