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Mu Online

MU Online
MU Online logo.jpg
Developer(s) Webzen
Publisher(s) Webzen (MU Online Korea & Global MU Online)
Designer(s) Webzen's MU Studio
Platform(s) Windows 98/ME/2K/XP/Windows Vista/Windows 7/Windows 8
Release October 6, 2003
Genre(s) MMORPG
Mode(s) MMO

MU Online (Korean: 뮤 온라인) is a Isometric medieval fantasy MMORPG, produced by Webzen, a Korean gaming company.

MU Online was created in December 2001 by the Korean gaming company Webzen. Like most MMORPGs, players have to create a character among eight different classes and to set their foot on the MU Continent. In order to gain experience and thus to level up, a players needs to fight monsters (mobs). MU is populated by a large variety of monsters, from simple ones like goblins and golems, to frightening ones such as the Gorgon, Kundun or Selupan. Each monster-type is unique, has different spawn points, and drops different items. Outside of a duel, PvP fighting is possible but discouraged. When one player attacks another, a self-defense system is activated, in which the attacked player may kill the aggressor within a time limit. Self-defense is also activated when a player attacks an Elf's summoned creature. Outlaws have disadvantages during game play, depending on their Outlaw level.

At the start of the game the players can choose between three different character classes - Dark Wizard, Dark Knight, Elf. Players can unlock a Magic Gladiator and a Dark Lord as they progress. Also, character cards can be purchased in order to use three more character classes -Summoner, Rage Fighter and Grow Lancer. Each class has its specific powers and items. As characters level up and complete quests, they can transform themselves into stronger classes. Each progressive class change grants, gain access to new spells, skills, weapons and wings as well as an associated change in appearance.

Like most RPG games, characters in MU can use many different kinds of magic and special abilities. Each character has its own set of spells and some weapons may be enchanted in order to provide the character with a specific spell. Casting a spell costs MP (mana, or magic point) and sometimes AG or stamina.


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