*** Welcome to piglix ***

Moon Patrol

Moon Patrol
Moon Patrol
North American arcade flyer
Developer(s) Irem
Publisher(s) Irem
Williams Electronics
Atari, Inc.
Atarisoft
Designer(s) Takashi Nishiyama
Platform(s) Arcade (original)
Apple II, Atari 2600, Atari 5200, Atari 8-bit, Atari ST, C64, VIC-20, MSX, IBM PC, TI-99/4A, TRS-80 Color Computer
Release 1982
Genre(s) Scrolling shooter
Mode(s) 1-2 players alternating
Cabinet Upright
Arcade system Irem M-52 hardware
Main CPU: Z80 (@ 3.072 MHz)
Sound CPU: M6803 (@ 894.886 kHz)
Sound chips: (2x) AY8910 (@ 894.886 kHz), (2x) MSM5205 (@ 384 kHz)
Display Raster resolution 240×252 (horizontal)

Moon Patrol (ムーンパトロール, Mūn Patorōru?) is an arcade game by Irem released in 1982. It was licensed to Williams for distribution in North America.Moon Patrol is widely credited for the introduction of parallax scrolling in side-scrolling video games.Taito's Jungle Hunt side-scroller, released the same year as Moon Patrol, also features parallax scrolling.

The player takes the role of a Luna City police officer assigned to Sector Nine, the home of the "toughest thugs in the galaxy". The player controls a moon buggy that travels over the moon's surface, viewing it from the side as it moves towards the right side of the screen. While driving it, obstacles such as craters and mines must be avoided, and various enemies such as UFOs from above and tanks on the ground must be shot down.

Gameplay is within a number of courses, and each is divided into 26 checkpoints, named after the letters of the English alphabet. Of these, the five major checkpoints—E, J, O, T and, Z—denote a new "stage" with a new background and theme; for example, the third stage starting at J introduces mines. The top portion of the screen shows a timeline-style map of the course, with the five major checkpoints clearly marked. Above the map is an indicator of the current checkpoint, the time spent in the stage, and three indicator lights: the top light indicates upcoming enemy aerial attacks, the middle one indicates an upcoming minefield, and the bottom one indicates enemies approaching from behind.

At the end of a stage, that time spent is compared to the average, and bonus points are awarded accordingly; completing an entire course gives an additional 5,000 points. There are two unique courses: the "Beginner Course" and the "Champion Course". The Champion Course "loops" forever, and each loop is numbered for convenience, up to 3.


...
Wikipedia

...