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Mobile publishing


Mobile content is any type of electronic media which is viewed or used on mobile phones, like ringtones, graphics, discount offers, games, movies, and GPS navigation. As mobile phone use has grown since the mid-1990s, the significance of the devices in everyday life has grown accordingly. Owners of mobile phones can now use their devices to make calendar appointments, send and receive text messages (SMS), listen to music, watch videos, shoot videos, redeem coupons for purchases, view office documents, get driving instructions on a map, and so forth. The use of mobile content has grown accordingly.

Camera phones not only present but produce media, for example photographs with a few million pixels, and can act as pocket video cameras.

Mobile content can also refer to text or multimedia hosted on websites, which may either be standard Internet pages, or else specific mobile pages.

Mobile content via SMS is still the main technology for communication used to send mobile consumers messages, especially simple content such as ringtones and wallpapers. Because SMS is the main messaging technology used by young people, it is still the most effective way of reaching this target market. SMS is also ubiquitous, reaching a wider audience than any other technology available in the mobile space (MMS, bluetooth, mobile e-mail or WAP). More important than anything else, SMS is extremely easy to use, which makes adoption increase day by day.

Although SMS is an old technology that may someday be replaced by the likes of Multimedia Messaging Service (MMS) or WAP, SMS frequently gains new powers. One example is the introduction of applications whereby mobile tickets are sent to consumers via SMS, which contains a WAP-push that contains a link where a barcode is placed. This clearly substitutes MMS, which has a limited reach and still suffers from interoperability problems.


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