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MicroBot

MicroBot
MicroBot logo.png
Cover art
Developer(s) Naked Sky Entertainment
Publisher(s) Electronic Arts
Platform(s) Xbox 360 (XBLA),
PlayStation 3 (PSN)
Release Xbox Live Arcade
December 29, 2010
PlayStation Network
January 4, 2011
Genre(s) Shoot 'em up
Aggregate scores
Aggregator Score
GameRankings 62.27% (X360)
69.00% (PS3)
Metacritic 63/100 (X360)
61/100 (PS3)
Review scores
Publication Score
Edge 4/10
Eurogamer 8/10
GameSpot 6/10
IGN 6.5/10
Inside Gaming 7/10
GameFront 95/100

MicroBot is a twin-stick shooter video game developed by Naked Sky Entertainment and published by Electronic Arts. It was released on the Xbox 360 via Xbox Live Arcade on December 29, 2010 and on PlayStation 3 via the PlayStation Network on January 4, 2011. In the game the player controls a MicroBot; a microscopic robot designed to combat infections in the human body. The robot is tasked with destroying previous generation MicroBots which have become corrupted while fighting disease in the body.

Critics were divided on their opinions of the game, but overall review scores were moderate. Aggregate scores averaged in the 60% range for both platforms at websites GameRankings and Metacritic. Most reviewers praised the game's visual and audio presentation. They felt that the environments were convincing as areas of the body and that the soundtrack was strong. Critics differed in opinion in regards to gameplay; many praised the addition of local cooperative play and the ability to upgrade the MicroBot with new weaponry and features, but many felt the game did not add enough new gameplay elements to the genre to keep the player interested long-term.

The game is a twin-stick shooter that takes place within a human body. Fictional medial corporation MicroHexon has developed a line of microscopic robots designed to fight infection inside humans. The player controls a fourth-generation MicroBot, the newest iteration of the series. It is tasked with destroying infections caused by now-corrupted previous generation MicroBots. The game begins with the player character floating inside a hypodermic needle. The MicroBot is then injected into the human body and gameplay begins. The game's levels span across five major areas of the human body with each area consisting of four levels.

The MicroBot can upgrade its weapons to destroy enemies and cure diseases. Weapons can be attached to multiple points on the robot, and each weapon type has different abilities which allows the player to customize their robot as they see fit. Over 20 different weapons can be attached to the robot. Additional attachment slots can be unlocked as players progress. In addition to smaller enemies, the game features five boss battles throughout the campaign. Levels are procedurally generated, meaning that the environment changes somewhat each time the game is played. MicroBot also features a Challenge mode in addition to the main campaign in which players must survive continuous waves of enemies for as long as possible. Local cooperative play for two players is supported. The second player can join or leave the game at any time during gameplay.


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