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Mia (game)


Mia is a simple dice game with a strong emphasis on bluffing and detecting bluff related to Liar's dice.

Two dice and either a flat bottomed container with a lid or a dice cup are needed. This game is played by three or more players.

All players start with six lives. Usually the players use a die to keep track of their lives, counting down from 6 to 1 as they lose lives.

The first player rolls the dice and keeps their value concealed from the other players in or under the container. The player then has three choices:

The concealed dice are then passed to the next player in a clockwise fashion. The receiving player now has two options:

Some players play with a third option: Pass the dice to the next player without rolling or looking at them, announcing the same or a higher value. This relieves the original passer of all responsibility. This choice rests on the assumption that the previous player announced a lesser value than they rolled, which may be a sensible choice if they want to get at a player further down the line.

Note that each player must always announce a value greater than the previous value announced, unless she or he is passed a Mia in which case the round ends.

If Mia is announced, the next player has two choices:

The first player to lose all of their lives loses the game.

Unlike most dice games, the value of the roll is not the sum of the dice. Instead, the highest die is multiplied by ten and then added to the other die. So a 2 and a 1 is 21 and a 5 and 6 is 65. The highest roll is 21 which is called Mia, followed by the doubles from 66 to 11, and then all other rolls from 65 down to 31. Thus, the complete order of rolls (from highest to lowest) is 21 (Mia), 66, 55, 44, 33, 22, 11, 65, 64, 63, 62, 61, 54, 53, 52, 51, 43, 42, 41, 32, 31.

Some players play with the doubles reversed, with 11 being the highest doubles and 66 being the lowest doubles, ranking just above 65, but most players play with 66 as the higher value.

The appeal of Mia resides primarily in the potential it affords for bluffing. As with other games of bluff, this is partly a psychological challenge. It is important to know the other players and master the subtleties of more or less conscious interpersonal communication. A common strategy is to develop a "character". A player may, for instance pretend to be a truthful person, a notorious liar, a constantly lucky roller, or one that usually tries to get at players beyond the next player. This will make the actions of the other players more predictable, which will give the player an advantage.


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Wikipedia

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