Metal Fatigue | |
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Cover art of Metal Fatigue
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Developer(s) | Zono Inc. |
Publisher(s) |
Psygnosis (Europe) TalonSoft (United States) |
Designer(s) | Jason Hough |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Real-time strategy |
Mode(s) | Single player, multiplayer |
Metal Fatigue (also known as Metal Conflict), is a futuristic science fiction, real-time strategy computer game developed by Zono Incorporated and published by Psygnosis (in Europe) and TalonSoft (a Take2 company in the United States).
During the 23rd century, man has discovered faster-than-light travel and has finally reached the stars. Galactic exploration had confirmed man's worst two fears. First, a warlike, alien race with vastly superior technology does exist. The exploration fleet reported sentient structures which appear to have been annihilated eons ago, scattered all over the galaxy.
Incidentally, the exploration consisted of vessels from three large Earth corporations or, as they are called in the game, CorpoNations (Rimtech, Mil-Agro, and Neuropa). It began as an industrial alliance, and the opportunity to plunder alien technology spurred them onward towards the Hedoth homeworld. As survey ships finally reached the Hedoth sector, the three CorpoNations massed their war fleets nearby. They were prepared for the ultimate conflict, only to discover that man's second worst fear was realized—that humanity is all alone in the universe; the Hedoth homeworlds were vacant.
The Hedoth initially left no clue of where they went, but their departure was remarkably tidy. Scattered installations and miscellaneous war machines were all they left behind.
The discovery set off a frenzied "gold rush" among the three CorpoNations for the Hedoth technology and its potential power.
At the end of the game, the Hedoth revealed that the humans were merely being tested, to see if they were worthy of being soldiers in the Hedoth's armies. The Hedoth concluded that humans would make excellent soldiers in the Hedoth armies, and that "Humanity is ready to learn obedience."
The game is fully 3D, mapped by an invisible grid; vehicles tilt to meet hilly terrain, and projectiles can be realistically blocked by obstructions. The camera is free-moving and can zoom in and out, rotate, and pan up or down while navigating the battlefield.
In the game, the usual RTS elements such as base building and resource gathering are followed, but Metal Fatigue differs from the other titles by offering players to do battle with giant high-tech Mech-style juggernauts called Combots.