Men of War | |
---|---|
Developer(s) |
Best Way Digitalmindsoft |
Publisher(s) | 1C Company |
Distributor(s) |
505 Games (UK) Aspyr Media (USA) |
Producer(s) | Sergey Gerasev Maxim Kamensky |
Designer(s) | Dmitry Morozov Chris Kramer |
Series | Men of War |
Engine | GEM 2 |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, Multiplayer, Co-op |
Aggregate score | |
---|---|
Aggregator | Score |
Metacritic | 80 |
Review scores | |
Publication | Score |
Eurogamer | 90 |
GameSpot | 75 |
IGN | 80 |
PC Gamer (UK) | 85 |
Play Magazine Poland | 70 |
Men of War (Russian: В тылу врага 2: Лис пустыни, or Behind Enemy Lines 2: Desert Fox) is a 2009 real-time tactics video game and the sequel to Faces of War. Players issue orders to and/or take direct control of soldiers on a simulation-driven battlefield.
The game takes place during World War II and its single-player campaign features battles set in Europe, the Soviet Union, Greece, and North Africa across three different campaigns for the Allies, Germans and Soviets. Japan was introduced as a multiplayer faction in a patch.
Men of War is a real-time tactics game in which players complete military objectives. It focuses entirely on military tactics and special operations and does not feature base building, research, or resource gathering. Unit recruitment features in multiplayer, but is rarely enabled in single-player.
The game's most notable feature is its simulation-driven world. Examples include:
These rules lead to gameplay that has been described as "organic...where others are artificial" and praised for generating "stories as distinct as they are dramatic", but criticised for at times demanding intense micromanagement. Perhaps in recognition of this, players can change the speed at which time passes.
Men of War allows a player to directly control any soldier or manned vehicle/gun that he owns. Movement is controlled with four directional keys and a stance toggle, while the unit aims/faces toward the on-screen mouse cursor and fires when the player clicks his mouse button.
"Direct Control" can be used to perform advanced actions such as targeting individual vehicle components, navigating precisely around cover, and cooking a grenade. It has also been described as "dissolving the emotional distance between player and unit".