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Memoir '44

Memoir '44
Box art for the US edition
Designer(s) Richard Borg
Illustrator(s) Julien Delval, Cyrille Daujean
Publisher(s) Days of Wonder
Publication date 2004
Language(s) English, French, German (cards only)
Players 2 players,
2 teams of up to 3 players
or 2 teams of up to 4 for with two copies
Age range 8 +
Setup time 10 minutes
Playing time 30–60 minutes
Random chance Medium
Skill(s) required Dice rolling, Hand management

Memoir '44 is a light wargame, or war-themed strategy board game, for two players created by Richard Borg, published in 2004 by Days of Wonder and illustrated by Julien Delval and Cyrille Daujean. The game can also be played with up to six players if played in teams and up to eight players in the "Overlord" scenarios that require two copies of the game. It received the 2004 International Gamers Award for General Strategy, 2-Player category and The Wargamer 2004 Award for Excellence. The game is published in English and French (as Mémoire 44) by Days of Wonder.

Memoir '44 simulates over a dozen of the battles connected with the D-Day invasions in World War II. It uses an enhanced version of the same Command & Colors game system as found in Battle Cry.

Players start the game by choosing a scenario, representing a battle from World War II. Scenarios are available from the manual, the internet, or can be invented by players. The terrain and starting positions are laid out according to the scenario.

The battlefield, on a hexagon-gridded board, is divided into three sections by two red dotted lines, giving each player a left flank, a center and a right flank section.

Troops are commanded by playing a command card, which orders troops to move, battle and/or execute a special command. There are two types of command cards: Section cards and Tactic cards. Section cards are used to order a move and/or battle in a specific section. These cards indicate in which sections of the battlefield units may be given orders, and how many units may be commanded. Tactic cards allow players to make special moves, battle in a specific way or take special actions, as explained on the card.

The object of the game is to be the first to win a set number of Victory Medals, usually 4 to 6, depending on the selected battle scenario’s victory conditions. A Victory Medal is gained for each enemy unit entirely eliminated from the battlefield. In some scenarios, additional Medals may be gained from the board map itself, for capturing and holding certain terrain hexagons (hexes) or battlefield objectives.


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