Mega Man Universe | |
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Producer(s) | Akiko Ito |
Designer(s) | Keiji Inafune |
Series | Mega Man |
Platform(s) | Xbox Live Arcade, PlayStation Network |
Release | Canceled |
Genre(s) | Action/platformer |
Mode(s) | Single-player |
Mega Man Universe (メガマン ユニバース Mega Man Yunibāsu?) is the name of a canceled 3D sidescrolling action platformer game in the Mega Man series that was being developed by Capcom for Xbox Live Arcade and PlayStation Network. Mainly based on Mega Man 2, the game would have allowed players to create their own levels and customize characters. It would have been the first game in the franchise to be referred to as "Mega Man" in Japan, where the franchise was always known as "Rockman".
Much like the recent downloadable releases, Mega Man 9 and 10, the gameplay takes its cue from Mega Man 2, forgoing the special abilities introduced in games afterwards. However, the game is given a 2.5D look, featuring rendered level designs and CG characters. The game's base story and main campaign will be based on those of Mega Man 2. In this game, however, players have the choice to construct their own levels, or customize existing levels, using various tools to place platforms, obstacles, enemies and items. These levels can be shared online for other people to play. Players can also customize their Mega Man with exchangeable parts and special chips which gives each Mega Man unique attributes, such as jumping height, available weapons, etc. Alongside the customizable characters, the game offers several iterations of Mega Man, including one based on the North American NES box art of Mega Man, along with characters from other Capcom properties such as Ryu from Street Fighter and Arthur from Ghosts 'n Goblins. DLC was also planned.