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MechCommander

MechCommander
MechCommander Coverart.jpg
Developer(s) FASA Interactive
Publisher(s) MicroProse
Designer(s) Ross Babcock
Tom Dowd
Mitch Gitelman
Tim Ryan
Steve Scott
Denny Thorley
Jordan Weisman
Programmer(s) Glenn Doren
Writer(s) Tom Dowd
Joel Machak
Jordan Weisman
Composer(s) Duane Decker
Platform(s) Windows
Release June 1998
Genre(s) Real-time tactics, Mecha
Mode(s) Single player, Multiplayer over Modem, Serial, Network or Internet

MechCommander is a real-time tactics (RTT) video game based on FASA's BattleTech/MechWarrior franchise (though often being called a real-time strategy game), developed by FASA Interactive and distributed by MicroProse. MechCommander was released in 1998. It had an expansion which was later combined with the original title and released as MechCommander Gold. A sequel also exists (distributed by Microsoft)—MechCommander 2. MicroProse also used many of the ideas in their 2000 Starship Troopers game.

MechCommander, in being a squad-based RTT, is more in the lines of X-COM: Apocalypse than RTS games like Age of Empires or StarCraft.

The player assumes the role of the commander of Zulu company from the Federated Commonwealth's First Davion Guards, a member of the Inner Sphere (IS). The planet Port Arthur must be taken back from the Clan Smoke Jaguar. The game's campaign progresses through 30 different missions broken into 5 operations with 6 missions apiece. Each mission consists of a number of objectives which may include destroying enemy units, capturing or defending enemy units, protecting friendly units, and capturing and defending bases. Some missions must be completed within a certain time limit.

In each mission, the player controls a limited number of units which are either mechs or support vehicles. Each mission restricts both the combined tonnage and the number of units allowed. Briefings are supplied prior to the start of the mission which lists the objectives and other relevant information. A wide range of strategies and tactics may be used on any given mission, and the player can customize his or her forces for each one.


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