Mass Effect 2: Overlord | |
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Developer(s) | BioWare |
Publisher(s) | Electronic Arts |
Composer(s) | Christopher Lennertz |
Series | Mass Effect |
Engine | Unreal Engine 3 |
Platform(s) | Microsoft Windows Xbox 360 |
Release | June 15, 2010 |
Genre(s) | Action role-playing, third-person shooter |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 86/100 (PC) 81/100 (X360) |
Review scores | |
Publication | Score |
Eurogamer | 8/10 |
Game Revolution | B+ |
GameSpot | 8.5/10 |
IGN | 9/10 |
GameCritics.com | 8/10 |
"Mass Effect 2: Overlord" is a downloadable content pack developed by BioWare and published by Electronic Arts for the action role-playing video game Mass Effect 2. It was released on June 15, 2010 for Microsoft Windows and Xbox 360. The pack is included in the PlayStation 3 version of Mass Effect 2, which was released on January 18, 2011. "Overlord" introduces a new series of missions in which the player assumes the role of Commander Shepard, an elite human soldier who must stop an experimental virtual intelligence that has gone rogue. The player must traverse from one mission to another aboard a hovering vehicle.
"Overlord" was announced to be in development on May 13, 2010. BioWare wanted to focus on vehicle exploration, similar to that found in the original Mass Effect. The pack received positive reviews from critics, with an aggregate score of 81 out of 100 for the Xbox 360 version at Metacritic. Reviewers generally praised the story and vehicular sections, but some criticized the simplistic vehicular combat.
Mass Effect 2 is an action role-playing game in which the player controls Commander Shepard. Shepard's gender, appearance, history and combat-training are determined by the player before the game begins. The game features a variety of quests that the player must complete in order to progress. These quests usually involve the player interacting with characters and fighting enemies in combat missions. During the missions, Shepard is assisted by two AI squad members that the player can indirectly control through orders. Combat takes place in real-time, but the player can pause the action at any time to calmly target enemies and select different powers for the squad members to use. Upon completing a quest, the player is awarded with experience points. If a sufficient amount of experience is obtained, the player can develop powers for both Shepard and the members of the squad.