Mass Effect 2: Kasumi - Stolen Memory | |
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The logo of the character Kasumi Goto as seen in the pack's promotional trailer
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Developer(s) | BioWare |
Publisher(s) | Electronic Arts |
Composer(s) |
Cris Velasco Sascha Dikiciyan |
Series | Mass Effect |
Engine | Unreal Engine 3 |
Platform(s) |
Microsoft Windows Xbox 360 |
Release | April 6, 2010 |
Genre(s) | Action role-playing, third-person shooter |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 71/100 (PC) 71/100 (X360) |
Review scores | |
Publication | Score |
Eurogamer | 8/10 |
Game Revolution | C+ |
GameSpot | 6.5/10 |
IGN | 7.5/10 |
GameCritics.com | 7.5/10 |
Mass Effect 2: Kasumi - Stolen Memory is a downloadable content pack developed by BioWare and published by Electronic Arts for the action role-playing video game Mass Effect 2. It was released on April 6, 2010, for Microsoft Windows and Xbox 360. The pack is included in the PlayStation 3 version of Mass Effect 2, which was released on January 18, 2011. Stolen Memory introduces two new missions where the player assumes the role of Commander Shepard, an elite human soldier who must recruit a new squad member named Kasumi Goto and help her steal a graybox that contains important information and memories of her partner.
Stolen Memory was announced to be in development at the Game Developers Conference on March 11, 2010. It was the first major Mass Effect 2 downloadable content pack that does not require the game's Cerberus Network, an online downloadable content and news service that enables free bonus content for the main game. The pack received generally mixed reviews from critics, with an aggregate score of 71 out of 100 for the Xbox 360 version at Metacritic. Reviewers mainly criticized the pack's short length.
Mass Effect 2 is an action role-playing game in which the player controls Commander Shepard. Shepard's gender, appearance, history, and combat-training are determined by the player before the game begins. The game features a variety of quests that the player must complete in order to progress. These quests usually involve the player interacting with characters and fighting enemies in combat missions. During the missions, Shepard is assisted by two AI squad members that the player can indirectly control through orders. Combat takes place in real-time, but the player can pause the action at any time to calmly target enemies and select different powers for the squad members to use. Upon completing a quest, the player is awarded experience points. If a sufficient amount of experience is obtained, the player can develop powers for both Shepard and the members of the squad.