Mass Effect 2: Arrival | |
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Developer(s) | BioWare |
Publisher(s) | Electronic Arts |
Composer(s) |
Cris Velasco Sascha Dikiciyan |
Series | Mass Effect |
Engine | Unreal Engine 3 |
Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 |
Release | March 29, 2011 |
Genre(s) | Action role-playing, third-person shooter |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 63/100 (PC) 68/100 (PS3) 65/100 (X360) |
Review scores | |
Publication | Score |
Destructoid | 8/10 |
Eurogamer | 5/10 |
Game Revolution | C |
GameSpot | 5.0/10 |
IGN | 7.0/10 |
GameCritics.com | 4/10 |
"Mass Effect 2: Arrival" is a downloadable content pack developed by BioWare and published by Electronic Arts for the action role-playing video game Mass Effect 2. It was released on March 29, 2011 for Microsoft Windows, PlayStation 3, and Xbox 360. The pack introduces a new mission where the player assumes the role of Commander Shepard, an elite human soldier who must stop an imminent invasion of a highly advanced machine race of synthetic-organic starships. The pack also includes three in-game upgrades and three new achievements that are awarded for completing specific tasks.
"Mass Effect 2: Arrival" was formally confirmed to be in development on March 14, 2011 and acts as a bridge for Mass Effect 3. The pack received generally mixed reviews from critics, with an aggregate score of 65 out of 100 for the Xbox 360 at Metacritic. Reviewers mainly criticized its weak story and strong emphasis on linear combat sequences, though some found the atmospheric environments praiseworthy.
Mass Effect 2 is an action role-playing game where the player assumes the role of Commander Shepard. Shepard's gender, appearance, history and combat-training are determined by the player before the game begins. The game features a variety of missions that the player must complete to progress. During the missions, Shepard is usually assisted by two AI squad members that the player can indirectly control through orders. Combat takes place in real-time, but the player can pause the game at any time to calmly target enemies and select different powers for the squad members to use. Unlike most of the missions, "Arrival" introduces a new assignment that involves Shepard to fight solo almost the entire time, even though there is a short section where the player is assisted by a character. The mission also contains three in-game upgrades that the player can research to enhance aspects of the game's weapons and armor, as well as three new achievements. The first achievement requires the player to complete the first part of the mission without being detected by enemies; the second achievement involves the player to survive all the waves in a specific battle; and the third one is unlocked by completing "Arrival". Upon completing the mission, the player is awarded with experience points. If a sufficient amount of experience is obtained, the player may upgrade combat abilities.