Developer(s) | The MakeHuman team. |
---|---|
Initial release | 2000 |
Stable release |
1.1.1 / March 5, 2017
|
Repository | bitbucket |
Written in | Python |
Operating system | Windows, Linux, Mac OS X |
Type | 3D computer graphics |
License | AGPL |
Website | www |
Makehuman is an open source 3D computer graphics software middleware designed for the prototyping of photo realistic humanoids. It is developed by a community of programmers, artists, and academics interested in 3D modeling of characters.
MakeHuman is developed using 3D morphing technology. Starting from a standard (unique) androgynous human base mesh, it can be transformed into a great variety of characters (male and female), mixing them with linear interpolation. For example, given the four main morphing targets (baby, teen, young, old) it is possible to obtain all the intermediate shapes.
Using this technology, with a large database of morphing targets, it’s virtually possible to reproduce any character. It uses a very simple GUI in order to access and easily handle hundreds of morphings. The MakeHuman approach is to use sliders with common parameters, like height, weight, gender, ethnicity and muscularity. In order to make it available on all main operating systems, beginning from 1.0 alpha 8 it’s developed in Python using OpenGL and Qt, with an architecture fully realized with plugins.
The tool is specifically designed for the modeling of virtual humans, with a simple and complete pose system that includes the simulation of muscular movement. The interface is easy to use, with fast and intuitive access to the numerous parameters required in modeling the human form.
The development of MakeHuman is derived from a detailed technical and artistic study of the morphological characteristics of the human body. The work deals with morphing, using linear interpolation of both translation and rotation. With these two methods together with a simple calculation of a form factor and an algorithm of mesh relaxing, it is possible to achieve results such as the simulation of muscular movement that accompanies the rotation of the limbs.
MakeHuman is fully Open Source. The character output of MakeHuman is released to public domain under CC0, in order to be freely used in commercial and non-commercial projects. The database and the code are released under the GNU License Affero GPL.