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Majestic Studios

Limbo of the Lost
LimbooftheLost.jpg
Developer(s) Majestic Studios
Publisher(s) Tri Synergy
G2 Games
Engine Wintermute Engine
Platform(s) Microsoft Windows
Release
  • EU: September 28, 2007
  • NA: June 2, 2008
Genre(s) Graphic adventure
Mode(s) Single-player

Limbo of the Lost is a traditional point-and-click adventure game that follows the adventures of Benjamin Briggs, captain of the Mary Celeste, as he explores the depths of Limbo in the Keep of Lost Souls. It was the only game developed by Majestic Studios, a studio founded in 1993 and consisting of Steve Bovis, Tim Croucher and Laurence Francis. The studio initially aimed to bring back the graphical text adventure genre on the Atari ST, and later the Amiga 500, culminating in a demo shown at the ECTS in 1995. Due to sinking demand of these platforms, the game was instead redeveloped for the PC and released in March 2008. In June 2008, discovery of plagiarism in the game led to its withdrawal from sale.

Limbo of the Lost is a point-and-click graphic adventure game. Players direct the controllable character around the game world by clicking with the computer mouse to interact with objects and characters in the game world.

Limbo of the Lost follows Benjamin Briggs, the historic captain of the Mary Celeste. In 1872, the Mary Celeste was discovered empty; the fate of Briggs and the rest of the crew remains a mystery. The game puts Briggs in Limbo, where he has to aid Destiny in a war against Fate.

Captain Briggs is portrayed as entomophobic, having a fear of insects. Throughout the game, he must confront his fear in order to complete puzzles and progress further. The existence of the player is acknowledged by the game's characters (described as a "spirit guide"), and during the final sequence the player, rather than Briggs, becomes the puzzle-solving protagonist. Briggs complains to the player from time to time regarding his feelings of the surroundings and what he has been asked to do. If the player does not move the mouse for a period of time, Briggs will let the player know about it.

In the early 1990s, Steve Bovis and Tim Croucher developed the initial idea for the game, Limbo of the Lost. Bovis and Croucher created a demo of graphical text adventure game for the Atari ST. The duo showed the demo to publishers, who were interested only if the game was finished. After unsuccessfully trying to expand the development team, the pair shelved the project because publishers were no longer interested in making games for the Atari ST. In 1995, Bovis, Croucher and new team member Laurence Francis began working on the game again, this time as a point-and-click adventure for the Amiga 500. Grandslam Entertainment-owned publisher Rasputin Software agreed to publish the game, and Limbo of the Lost was ported to the Amiga 1200 and Amiga CD32. Limbo of the Lost was never published, since demand had fallen for games for the Amiga 1200 and CD32.


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