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Magic: The Gathering – Duels of the Planeswalkers

Magic: The Gathering - Duels of the Planeswalkers
Cover art featuring the character Nissa Revane
Developer(s) Stainless Games
Publisher(s) Wizards of the Coast
Director(s) Patrick Buckland
Designer(s) Patrick Buckland
Alan Kemp
Will McCourt
Platform(s) Microsoft Windows, Xbox 360 (XBLA), PlayStation 3 (PSN)
Release

Xbox 360 June 17, 2009
Microsoft Windows
June 15, 2010
PlayStation 3

November 23, 2010
Genre(s) Collectible card game
Mode(s) Single player, Multiplayer

Xbox 360 June 17, 2009
Microsoft Windows
June 15, 2010
PlayStation 3

Magic: The Gathering – Duels of the Planeswalkers is a video game based on the popular collectible card game of the same name, published by Wizards of the Coast. It was released on June 17, 2009.

The core game follows the standard rules of the collectible card game Magic: The Gathering; each player has a deck of cards consisting of lands and spells. Lands are used to generate "mana," the resource needed to cast spells. Mana comes in five colors, and cards may require colored or generic (mana of any color) to be cast. Spells come in many varieties, from sorceries which have a one-time effect, to summoned creatures which can attack and defend from opponents. Players alternate turns playing land cards, casting spells, and attacking opponents until all but one player's life total is reduced to 0. Unlike the paper cardgame, you cannot make your deck of cards in the videogame.

The game is, as described by its developers, an "arcade" game and simplifies much of gameplay to be more accessible to newer players. There is no deck construction, and players only have access to a limited number of preconstructed decks; however, as they play and win against computer opponents, they unlock new pre-constructed decks and specific cards that can be inserted into each deck to make the deck more powerful. Tapping of lands for mana is done automatically, with the engine selecting lands in multi-colored decks based on the remaining cards in a player's hand. Whenever an action is taken that other players may respond to, a brief timer is present to allow for any player action; players may pause this timer to give them more time to respond if needed. As such, play priority goes to the person who responds first, with all further actions resolved via Magic's stack rules. Regardless of the game type, players get one free mulligan at the start of a match; any further requests to redraw their hand will impose Magic's standard rule of diminishing the number of cards drawn.

To help newer players, an option exists to bias the shuffle for computer opponents to keep game-unbalancing cards at the bottom of their deck so that they will never likely see play. As the player conquers the computer opponents, this bias is enforced less and less, allowing the player to gradually become aware of these cards. The game does not include cards that the developers thought were too complex and not conducive to the "arcade" feel.


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