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Lucid (programming language)

Lucid
Paradigm Dataflow
Designed by Edward A. Ashcroft, William W. Wadge
First appeared 1976
Typing discipline Typeless
Major implementations
pLucid
Dialects
GIPSY, Granular Lucid
Influenced by
ISWIM
Influenced
SISAL, PureData, Lustre

Lucid is a dataflow programming language designed to experiment with non-von Neumann programming models. It was designed by Bill Wadge and Ed Ashcroft and described in the 1985 book Lucid, the Dataflow Programming Language.

pLucid was the first interpreter for Lucid.

Lucid uses a demand-driven model for data computation. Each statement can be understood as an equation defining a network of processors and communication lines between them through which data flows. Each variable is an infinite stream of values and every function is a filter or a transformer. Iteration is simulated by 'current' values and 'fby' (read as 'followed by') operator allowing composition of streams.

Lucid is based on an algebra of histories, a history being an infinite sequence of data items. Operationally, a history can be thought of as a record of the changing values of a variable, history operations such as first and next can be understood in ways suggested by their names. Lucid was originally conceived as a kind of very disciplined, mathematically pure, single-assignment language, in which verification would be very much simplified. However, the dataflow interpretation has been a very important influence on the direction in which Lucid has evolved.[1]

In Lucid (and other dataflow languages) an expression that contains a variable that has not yet been bound waits until the variable has been bound, before proceeding. An expression like x + y will wait until both x and y are bound before returning with the output of the expression. An important consequence of this is that explicit logic for updating related values is avoided, which results in substantial code reduction, compared to mainstream languages.

Each variable in Lucid is a stream of values. An expression n = 1 fby n + 1 defines a stream using the operator 'fby' (a mnemonic for "followed by"). fby defines what comes after the previous expression. (In this instance the stream produces 1,2,3,...). The values in a stream can be addressed by these operators (assuming x is the variable being used):


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