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Lost Luggage (video game)

Lost Luggage
Lost Luggage box.jpg
The cover of Lost Luggage
Developer(s) Games by Apollo
Publisher(s) Games by Apollo
Designer(s) Ed Salvo
Platform(s) Atari 2600
Release September 1982
Genre(s) Action game
Mode(s) Single-player
Two-player simultaneous
Review scores
Publication Score
AllGame 2/5
Atari HQ 4/10

Lost Luggage is an action video game developed and released in 1982 for the Atari 2600 by Texas-based studio Games by Apollo. The player controls skycaps working at an airport and tries to collect pieces of luggage that fall overhead from a frantic luggage carousel. A two-player mode, in which the second player controls the direction the luggage falls, is also available.

Programmer Ed Salvo was inspired to make Lost Luggage when he was waiting for his luggage at the Dallas/Fort Worth International Airport, and the game took around four weeks to produce. Reviewers criticized the game's similarity to Activision's Kaboom!—which itself is based on Avalanche—believing Lost Luggage to be an inferior clone.

Lost Luggage is an action game in which the player controls skycap porters who are attempting to collect falling luggage from a wildly unpredictable baggage carousel. The objective is to collect all the suitcases that fall from the carousel before they hit the ground. The player starts with three suitcases, which act as lives, and whenever a suitcase hits the floor, the player loses one. If all of the player's suitcases are lost, the game ends.

There are two difficulty levels, and depending on the difficulty selected, players can control one skycap or two at once. There is also a two-player competitive mode where the second player controls the direction of the flying baggage. Another mode, featuring "terrorist suitcases", is available; enabling this mode will cause black suitcases to appear mixed with the regular baggage. These black suitcases will cause the game to instantly end if they touch the floor, regardless of the player's current number of collected suitcases.

Lost Luggage was developed by Games by Apollo, a video game studio based in Richardson, Texas, which targeted the game at people who traveled regularly, believing that they would like its content. At the time of Lost Luggage's development, the company employed five people. The game was conceived by programmer Ed Salvo. He had been at the Dallas/Fort Worth International Airport after a meeting with Apollo founder Pat Roper and was waiting at the carousel for his luggage to arrive. Later, Salvo discussed the concept of the game with Roper, and they came up with the idea to have the carousel "spewing unmentionables."


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