Lords of Conquest | |
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Developer(s) | Eon Software, Inc. |
Publisher(s) | Don Daglow |
Platform(s) | Commodore 64, Apple II, DOS |
Release | 1986 |
Genre(s) | Strategy |
Mode(s) | Single player or Two player |
Lords of Conquest is a 1986 strategy video game developed by Eon Software, Inc. (collectively, Bill Eberle, Jack Kittredge, Peter Olotka and Trevor Western) and produced by Don Daglow.
The original version of the game was programmed for the Apple II in FORTH and assembly language by Ted Schmeckpeper, in collaboration with Eberle, Kittredge and Olotka. The game was published by Electronic Arts and released for the Commodore 64, Apple II, Atari 8-bit, Atari ST and PC DOS.
The game is based on the board game Borderlands by Eon Productions (best known for their highly acclaimed board game, Cosmic Encounter), and was marketed with the slogan "Better than Risk!" to identify it as a global conquest game similar to Risk. It proved to be one of EA's best-selling titles of 1986. GameSpy awarded Lords of Conquest a "Gotcha" award as one of the top games of its era.
The game is a contest between two and seven players, of which any number may be human or computer players. Each player is given a specific color, which matches their territories. Computer players can be selected to be Aggressive, Defensive, or Passive in their style of play. The human player(s) then must select how random the odds of an attack are, the amount of resources in the game, and the amount of land vs. water. Additionally, the Victory Conditions are also chosen; of which is the building of three to eight cities. Territories are then selected one at a time amongst the players, until all are selected or a remainder is left that is at least one less than the number of players, which are left black.
After territory selection, the game then moves on to the Production phase, where all the resources per player are tallied and "put" into the stockpile. There is a 25% chance for the Production phase to be skipped on any turn. If it is the first turn, players then place their stockpiles in a territory. Next comes Trade, where players may trade any resources they have for resources they wish. All five resources may be traded, but note that horses must have a territory to "land on" to be accepted. The next phase is Shipment, where the stockpile may be moved. Alternatively, a horse, weapon, or boat may be moved. Note that you may ship a weapon with a horse, or a weapon and/or horse with a boat! There is a 25% chance for the Shipment phase to be skipped on any turn. The fifth phase is Conquest, where you may make up to two attacks on any valid territory. The final phase is Development, where you may buy cities, weapons, or boats.