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Loop unrolling


Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as the space-time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler.

The goal of loop unwinding is to increase a program's speed by reducing or eliminating instructions that control the loop, such as pointer arithmetic and "end of loop" tests on each iteration; reducing branch penalties; as well as hiding latencies including the delay in reading data from memory. To eliminate this computational overhead, loops can be re-written as a repeated sequence of similar independent statements.

Loop unrolling is also part of certain formal verification techniques, in particular bounded model checking.

The overhead in "tight" loops often consists of instructions to increment a pointer or index to the next element in an array (pointer arithmetic), as well as "end of loop" tests. If an optimizing compiler or assembler is able to pre-calculate offsets to each individually referenced array variable, these can be built into the machine code instructions directly, therefore requiring no additional arithmetic operations at run time.

Optimizing compilers will sometimes perform the unrolling automatically, or upon request.

Manual (or static) loop unrolling involves the programmer analyzing the loop and interpreting the iterations into a sequence of instructions which will reduce the loop overhead. This is in contrast to dynamic unrolling which is accomplished by the compiler.

A procedure in a computer program is to delete 100 items from a collection. This is normally accomplished by means of a for-loop which calls the function delete(item_number). If this part of the program is to be optimized, and the overhead of the loop requires significant resources compared to those for the delete(x) loop, unwinding can be used to speed it up.


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