*** Welcome to piglix ***

Living History


Living history is an activity that incorporates historical tools, activities and dress into an interactive presentation that seeks to give observers and participants a sense of stepping back in time. Although it does not necessarily seek to reenact a specific event in history, living history is similar to, and sometimes incorporates, historical reenactment. Living history is an educational medium used by living history museums, historic sites, heritage interpreters, schools and historical reenactment groups to educate the public or their own members in particular areas of history, such as clothing styles, pastimes and handicrafts, or to simply convey a sense of the everyday life of a certain period in history.

Living history approach to gain authenticity is less about replaying a certain event according to a planned script as in other reenactment fields. It is more about an immersion of players in a certain era, to catch, in the sense of Walter Benjamin the 'spiritual message expressed in every monument's and every site's own "trace" and "aura"', even in the Age of Mechanical Reproduction.

An early example of the spiritual and futuristic side of living history can be found in Guido von List's book Der Wiederaufbau von Carnuntum (1900), which suggested to rebuild the Roman Carnuntum military camp in Vienna's neighborhood as a sort of amusement park (compare Westworld). List, himself a right wing neopagan, asked his staff of landlords, waiters and rangers to be dressed in historical gear. He also asked to have any visitors redressed in costumes and described rituals to signify "in-game" and "out-game" status to enhance the immersion experience. E.g. the role of the garment is of interest till today.

The term 'living history' describes the performance of bringing history to life for the general public in a rather freewheeling manner. The players are less confined in their actions, but often have to stay at a certain place or building. Historical presentation includes a continuum from well researched attempts to recreate a known historical event for educational purposes, through representations with theatrical elements, to competitive events for purposes of entertainment. The line between amateur and professional presentations at living history museums can be blurred, same as the border to Live action role-playing games.


...
Wikipedia

...