The following is a list of episodes for the television series World of Quest.
The Quest Begins - Prince Nestor and his Griffin companion Graer flee the Katastrophe brothers as they search for Quest. The Katastrophe Brothers serve the evil Lord Spite. Graer is Quest's former partner. Nestor's mother banished Quest from the kingdom at some point. Nestor explains to Quest that his parents have been captured and he needs to find the Shatter Soul Sword so he can rescue them. Quest refuses to help but Nestor tricks him into reading an allegiance spell that binds him to aid the prince.
Between a Rock and a Hard Place - Nestor and Quest encounter some talking rocks who claim to know the location of the Dagger of Way. They're lying.
The Hills are Alive with the Sound of Anna Maht - The crew encounters the Sorceress Anna Maht, who turns out to be a gushing, teenage fangirl for Quest. Anna brings a mountain to life as a giant dog-like critter that won't leave them alone. In the Valley of Arms, Anna helps Nestor recover the sword of Earth, but it still needs to be activated. Anna joins the crew.
Croc-a-Doodle-Doo - Way reveals that Nestor can activate the Earth Sword by battling the Crocadoodle-Doo monster. They travel to Crocadoodle Ville, a Vegas-like tourist town in the middle of a swamp. They find the creature, who is nothing more than a goofy pushover. He helps Nestor activate the sword. Later the gang helps the monster to leave the town. D: Paul Brown, W: Charleen Easton.
No Prophet, No Gain - The crew encounters the prophet Augie, (who Anna Maht idolizes) who they hope will lead them to the next sword, because Way has a cold and can't show the way . He's on the run from the Wrath King's soldiers. Augie leads the crew into a series of bad encounters without any sign of the next sword. Quest deduces that Augie is a terrible prophet who is cursed with bad luck. That same bad luck has kept the Wrath King from conquering all of Odyssia. Augie agrees to return to the Wrath King and continue to thwart his plans.
Death by Mockery - The crew seeks the Chamber of Fire in order to activate the fire sword. The Chamber of Fire lies within a volcano, past the Crater of Mockery. In the crater, the walls come to life and continuously insult Nestor and his crew. Lord Spite, General Ogun and the Katastrophe Brothers follow them in. The good guys activate the sword and escape the volcano.
Rolling Nestor Gathers No Moss - In the forest of the Unforgiven, Anna Maht tries to bring a tree to life to ask for directions. It's a mirror tree so the spell bounces off the tree, reverses, and turns Nestor into stone. Quest takes the opportunity to quit the adventure, leaving Gatling in charge. Quest and Graer end up in the carnival-like town of Deludium. Quest finds Doctor Demise (a frog-like guy who runs a kennel) who is holding his dog. Quest realizes he misses Nestor and the crew. Meanwhile, Gatling finds the Water of Better, which partially frees Nestor, until Albert drinks the rest. Spite and Ogun show up and kidnap Nestor and the crew to castle Mollux. From their prison cell, the crew feeds Albert a bunch of onions so he cries out the Water of Better and frees Nestor. Quest and Graer go to Spite's castle and release Lucky, the dog, who eats all of Spite's growls and grinders.