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List of Magic: The Gathering keywords


This is a list of keywords in the trading card game Magic: The Gathering. A keyword in Magic: The Gathering is a word or phrase (usually one or two words) appearing on a card, used to indicate that the card possesses a certain attribute or ability. These keywords are used in place of the full explanation of the attribute or ability, and are instead explained in detail in sections 701 and 702 of the Comprehensive Rules. However, in certain sets some keywords are immediately followed by italicized, parenthesized text (known as "reminder text") fully explaining the meaning behind the keyword. Every keyword in a Core Set has reminder text. Since the release of Tenth Edition, however, premium (foil) cards in core sets no longer contain reminder text.

Keywords are typically created to summarize abilities or other attributes which are reasonably common in an individual expansion, expansion block, or in the game as a whole. Many keywords summarize abilities or attributes which are sufficiently complex such that the full explanation would fill the "rules text" area of the card; the smaller, one- or two-word keywords allow cards to be printed with a number of complex abilities, yet still be easily readable by players.

Keywords may also be used to summarize "block mechanics", certain card abilities or types of cards which are only designed and intended for use within a specific collection or "block" of expansions. While these keywords are almost always exclusive to their specific expansion block, they nonetheless become part of the official Magic: The Gathering game rules. Examples of block mechanics that have received keywords include bushido, flashback, and suspend.

This list also includes ability words, which are italicized words that have no rules meaning but are used on cards with similar abilities. Ability words are usually used for non-keyworded block mechanics.

These are keywords which may appear in any Magic set, particularly the Core Sets where they are usually the only keywords (though some expert-level keywords may appear occasionally in Core Sets; each Core Set beginning with Magic 2011 has included one expert-level keyword as the "returning mechanic"). They are also used in many expert-level expansions, but in those sets they are printed without reminder text.

Deathtouch is a static ability that causes a creature to be destroyed as a result of having been dealt damage by a source with deathtouch. In this way, for a creature with deathtouch, any nonzero amount of damage it deals to another creature is considered enough to kill it. Deathtouch appears mostly on black cards and green cards. Prior to the introduction of the keyword, similar abilities have appeared mostly on green and black cards, but in most cases those abilities were functionally different (typically triggering on combat damage and/or at end of combat). This ability was first printed on a single timeshifted creature from Future Sight, Thornweald Archer. Older cards with this ability, such as Cruel Deceiver, were not changed to gain deathtouch. If a 15/15 was blocked by a 1/1 with deathtouch, both would die


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