There are a number of mobile games in the Crash Bandicoot series.
Crash Nitro Kart is a racing mobile game published and developed by I-play and released on September 20, 2004. The game's plot centers on Crash Bandicoot, Doctor Neo Cortex, Coco Bandicoot and Crunch Bandicoot as they are kidnapped by the ruthless Emperor Velo XXVII and forced to race in his galactic coliseum. The game features three selectable racetracks (City, Beach and Castle) and four playable characters (Crash, Cortex, Crunch and Coco), each with unique characteristics. Power-ups scattered on the racetracks can be used to accelerate the performance of the player's kart or hinder opponents. Damon Brown of GameSpot, giving the game a score of 6.1 out of 10, commended the game for its fast gameplay, solid graphics and funny characters, but criticized the small visuals, confusing items, lack of variety, controls that are "hard on the thumb" and the fact that the game "gets boring quickly".
Crash Twinsanity is a 2D platform mobile game published by I-play, developed by Vivendi Universal Games and released on November 6, 2004. The game's plot centers on Crash Bandicoot and Doctor Neo Cortex, who have reluctantly teamed up to stop the Evil Twins from stealing all of the Wumpa fruit and destroying their island home. The game features six levels; the objective of each is to play as Crash and protect Cortex from danger while collecting the energy crystals needed to activate the Reverso Engine, which will enable Crash and Cortex to enter the Tenth Dimension and defeat the Evil Twins.
Levi Buchanan of IGN, giving the game a score of 7.3 out of 10, considered the game to be "infinitely more enjoyable" than its console counterpart, pointing out the colorful graphics and "well-done" character art, but noting the insensitive controls and lack of audio as negative points. Avery Score of GameSpot, giving the game a score of 7.1 out of 10, commented positively on the "tried-and-true" gameplay, "great" graphics, "decent" value and "good" character likenesses, but criticized the lack of in-game audio, "finicky" control, lack of innovation in terms of gameplay, lack of enemy characters and the fact that Cortex seemed "mindless".
Crash Bandicoot is a 2D platform mobile game published by In-Fusio and developed by Kaolink for the ExEn and released on April 25, 2005. The player controls Crash Bandicoot, who can jump, spin, slide, crawl and belly flop depending on the player's input. Crash Bandicoot is the longest game made for the ExEn, spanning 18 levels split into four "worlds" of differing aesthetic theme, including an Aztec city and an icy mountain. The objective of each level is to collect apples and the two jewels hidden in each level. In addition, obstacles such as bottomless pits and TNT crates must be avoided. The WGR staff of GameSpot, giving the game a score of 9 out of 10, praised the game for its tight gameplay, "pretty" graphics and high replay value.