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Life Is Strange

Life Is Strange
Life Is Strange cover.jpg
Developer(s) Dontnod Entertainment
Publisher(s)
Distributor(s) Square Enix
Director(s)
  • Raoul Barbet
  • Michel Koch
Producer(s) Luc Baghadoust
Designer(s)
  • Baptiste Moisan
  • Sebastien Judit
  • Sebastien Gaillard
Artist(s)
  • Michel Koch
  • Kenny Laurent
  • Amaury Balandier
Writer(s)
  • Christian Divine
  • Jean-Luc Cano
Composer(s) Jonathan Morali
Engine Unreal Engine 3
Platform(s)
Release date(s)
  • Episode 1
    • WW: 30 January 2015
    Episode 2
    • WW: 24 March 2015
    Episode 3
    • WW: 19 May 2015
    Episode 4
    • WW: 28 July 2015
    Episode 5
    • WW: 20 October 2015
Genre(s) Graphic adventure
Mode(s) Single-player

Life Is Strange is an episodic graphic adventure video game developed by Dontnod Entertainment and published by Square Enix. It is available for Linux, Microsoft Windows, OS X, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One, and consists of five episodes released periodically throughout 2015.

The game's plot focuses on Maxine Caulfield, a photography student who discovers that she has the ability to rewind time at any moment, leading her every choice to enact the butterfly effect. After having foreseen an approaching storm, Max must take on the responsibility to prevent it from destroying her town. The player's actions will adjust the narrative as it unfolds, and reshape it once allowed to travel back in time. Fetch quests and making environmental changes represent the forms of puzzle solving in addition to using branching choices for conversation.

Development of Life Is Strange began in April 2013. It was formed with an episodic format in mind, for reasons both financial and creative. The developers conducted field research on the setting by travelling to the Pacific Northwest, and subverted known archetypes to make the characters. Player feedback influenced the adjustments made to the episodes. Story and character arc serve as the central point in the game rather than traditional graphic adventure tropes like point-and-click puzzles. The voice recording sessions took place in Los Angeles, California.


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