Langrisser | |
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The series logo used in all games from Langrisser III onward, including remakes
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Genres | Tactical role-playing |
Developers |
Masaya Games (1991– ) Career Soft (1996–1998, 2015– ) Gamania (2012– ) |
Publishers |
Nippon Computer Systems (1991–2014) Extreme Games (2014– ) |
Artists | Satoshi Urushihara |
Composers | Noriyuki Iwadare |
Platforms | PC Engine, PC-FX, Mega Drive, Sega Saturn, Dreamcast, Super Famicom, Nintendo 3DS, PlayStation, PlayStation 2, Windows, WonderSwan |
Platform of origin | Mega Drive |
First release |
Langrisser / Warsong April 26, 1991 |
Latest release |
Langrisser Re:Incarnation Tensei July 23, 2015 |
Langrisser (ラングリッサー Rangurissā?) is a tactical role-playing video game series created by Masaya Games. The main development team is Career Soft, first as Team Career within Masaya Games for the first three games and then as an independent studio for Langrisser IV and V. The series has a fantasy-Germanic setting, but draws on religious concepts like ditheism and sword worship for historical context.
After separating from Masaya following the release of Langrisser V, Career Soft would produce an unofficial successor in the form of the Growlanser series published by Atlus, while Masaya would go on to produce Langrisser Millenium with a different development team (Santa Entertainment). However, Career Soft would later return to the series with Langrisser Re:Incarnation Tensei for the Nintendo 3DS.
Langrisser is divided into Scenarios, each of which reveals a portion of the story through battle interaction. The series set itself apart from other tactical RPGs in its time with larger-scale battles, where the player can control over thirty units at one time and fight against scores of enemies.
At the outset of battle, military commanders are positioned on the game's map and units are hired. Combat always follows a system of turns. In the first two games, any unit can be moved at any time during your turn, but each unit can only be moved once. In the last two games, a clock was introduced and units were moved in turn according to agility. A unit's commander class dictates the radius of its command range. Units battling within this command range receive a bonus to their attack and defense due to proximity to the commander. Commanders can recover life using a specific command depending on the game. In the first game the Treat Command will recover 3 health points. In later versions of the game the Treat Command is replaced by the Heal command which recovers 3 health points (HP) and 2 magic points. A commander’s troops recover by being positioned directly around the commander. Each will recover 3 HP at the start of a turn.