Labyrinth: The Computer Game | |
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Developer(s) | Lucasfilm Games |
Publisher(s) | Activision |
Designer(s) |
David Fox Douglas Adams |
Programmer(s) | David Fox |
Artist(s) | Gary Winnick Ken Macklin |
Composer(s) | Russell Lieblich |
Platform(s) | Apple IIe and IIc Commodore 64/128 MSX2 |
Release | |
Genre(s) | Graphic adventure |
Mode(s) | Single-player |
Review scores | |
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Publication | Score |
Zzap!64 | 50% |
Commodore User | |
Computer & Video Games | 7/8/10/9 |
Labyrinth: The Computer Game is a 1986 graphic adventure game developed by Lucasfilm Games and published by Activision. Based on the fantasy film Labyrinth, it tasks the player with navigating a maze while solving puzzles and evading dangers. The player's goal is to find and defeat the main antagonist, Jareth, within 13 real-time hours. Unlike other adventure games of the period, Labyrinth does not feature a command-line interface. Instead, the player uses two scrolling "word wheel" menus on the screen to construct basic sentences.
Labyrinth was the first adventure game created by Lucasfilm. The project was led by designer David Fox, who invented its word wheels to avoid the text parsers and syntax guessing typical of text-based adventure games. Early in development, the team collaborated with author Douglas Adams in a week-long series of brainstorming sessions, which inspired much of the final product. Labyrinth received positive reviews and, in the United States, was a bigger commercial success than the film upon which it was based. Its design influenced Lucasfilm's subsequent adventure title, the critically acclaimed Maniac Mansion.
Labyrinth: The Computer Game is a graphic adventure game in which the player maneuvers a character through a maze while solving puzzles and evading dangers. It is an adaptation of the 1986 film Labyrinth, many of whose events and characters are reproduced in the game. However, it does not follow the plot of the film. At the beginning, the player enters their name, sex and favorite color: the last two fields determine the appearance of the player character. Afterward, a short text-based adventure sequence unfolds, wherein the player enters a movie theater to watch the film Labyrinth. The game then changes to a graphic adventure format. Jareth, the main antagonist, appears on the projection screen and transports the protagonist to a labyrinthine prison.