Kohan II: Kings of War | |
---|---|
Developer(s) | TimeGate Studios |
Publisher(s) | Take Two Interactive, Global Star Software |
Producer(s) | Adel Chaveleh |
Designer(s) | Ian Klimon Steve Hemmesch |
Programmer(s) | Denis Papp Phillip Bowman John McDonald |
Artist(s) | Zachary Forcher Enrique Piña III |
Writer(s) | Mark Yohalem |
Composer(s) | Jeremy Soule |
Platform(s) | Microsoft Windows |
Release | September 20, 2004 |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Kohan II: Kings of War is a real-time strategy video game developed by TimeGate Studios. It is the sequel to Kohan: Immortal Sovereigns.
Kohan II features six playable races: human, haroun, drauga, gauri, undead, and shadow. Each race has its own unique units, buildings, and economic factors, such as reliances on particular types of resources over other types. Each race can also belong to a particular faction. There are five factions total (although not every race can choose from all of the factions) and each of these confers certain benefits.
The villainous Ceyah, now scattered and hunted by the forces of the Kohan Nationalists, are in a desperate bid to regain their lost power. They manage to narrowly escape, led by the ranger Melchior and following the instructions of the mad wizard Sebak, who claims that the Shadow speaks to him and is claiming that the Ceyah must travel through the Waste and go to the Well of Shadow to regain their lost power. In the process of marching through the Waste, they create an Undead army by slaughtering half of the Drauga people and their dragon god. Upon reaching the Well of Shadow, Sebak is transformed at the site into the mighty Abbadon, the seemingly indestructible master of The Shadow. All of the Ceyah, except Melchior, submit to Abaddon's will, and become the Fallen. Melchior flees as the Nationalist hunters have caught up. Expecting the Ceyah to come out from the dead end, the Nationalist forces only end up being massacred by Abaddon's immense power and the swarms of demons and Undead spawning from the well.
With legions of The Fallen: The ever-growing Undead and the demons of Shadow, at his command, Abbadon sweeps out over the face of the planet Khaldun in an attempt to extinguish all of its major races: the Humans of the Midlands, the Gauri of the High Reaches, the Drauga of The Wastes and The Haroun of the Forests. In the end, the Shadow aims to eventually destroy Khaldun and force Khaldun's Creator to join the battle and destroy him to claim his celestial paradise.
Melchior, now considered as a traitor by the Fallen, seeks out members of the Kohan Council to stop the Shadow. He finds himself confronted by his own hunter, the Istiran seeker Naava Daishan, alongside the newly revived Kohan warrior Jonas Teramun. Melchior seems to know Jonas from somewhere, but their connection is not yet clear. Unfortunately for Naava, she has learned from Melchior that her own sovereign Regent and most of the Nationalist faction have been converted into Undead and corrupted demons of the Shadow and must destroy them. Forming an uneasy alliance, the trio set out towards the various kingdoms of the Humans, Gauri, Drauga, and Haroun in an attempt to rally the forces of good to combat the oncoming darkness. Along the way, Naava hears a voice calling to her and proceeds to fight the Shadow to reach the source.