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Koan (program)


Koan is a generative music engine that was created by a company called SSEYO, a company founded by Pete Cole and Tim Cole. It was founded specifically to create and market Koan. The technology is now owned by a company called Intermorphic Limited, which was co-founded by the Cole brothers in 2007.

Koan was actually an architecture named the SSEYO Koan Interactive Audio Platform (SKIAP). This consisted of the core Koan generative music engine (the SSEYO Koan Generative Music Engine (SKME), a set of authoring tools (SSEYO Koan Pro and SSEYO Koan X), a set of stand-alone Koan Music player (SSEYO Koan Plus, SSEYO Koan File Player and SSEYO Koan Album Player) and a plug-in for internet browsers such as Internet Explorer and Netscape.

The Koan generative music engine was very deep; this is partially because of the long history of the product. Development of the Koan engine started in 1990, when SSEYO was founded. By 1992, the first version went into beta testing. The first Koan software was publicly released in 1994 and distributed by Koch Media. The first Koan Pro authoring tool was released in 1995. The same year, SSEYO managed to bring Koan to the attention of Brian Eno, and it turned out that he was interested in using Koan. He started creating pieces with Koan Pro that, in April 1996, lead to the publication of his seminal title Generative Music 1 with SSEYO Koan software. This was a boxed product containing a floppy disk, on which was the SSEYO Koan Plus player and a set of 12 Koan generative-music pieces that he authored. Eno's early relationship with Koan was captured in his 1996 diary A Year with Swollen Appendices.

Brian Eno, 1996:

The works I have made with this system symbolize to me the beginning of a new era of music. Until 100 years ago, every musical event was unique: music was ephemeral and unrepeatable and even classical scoring couldn't guarantee precise duplication. Then came the gramophone record, which captured particular performances and made it possible to hear them identically over and over again.

But now there are three alternatives: live music, recorded music and generative music. Generative music enjoys some of the benefits of both its ancestors. Like live music it is always different. Like recorded music it is free of time-and-place limitations - you can hear it when and where you want.

I really think it is possible that our grandchildren will look at us in wonder and say, "You mean you used to listen to exactly the same thing over and over again?"

Using the pseudonym CSJ Bofop, 1996:


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