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King's Quest V

King's Quest V:
Absence Makes the Heart Go Yonder!
King's Quest V - Absence Makes the Heart Go Yonder! Coverart.jpg
DOS cover art by John Gamache
Developer(s) Sierra On-Line
Publisher(s) Sierra On-Line
Konami (NES)
Director(s) William R. Davis Sr.
Producer(s) Ken Williams
Designer(s) Roberta Williams
Programmer(s) Chris Iden
Artist(s) Andy Hoyos
Composer(s) Ken Allen
Mark Seibert
Series King's Quest
Engine SCI1
Platform(s) MS-DOS, Windows, NES, Mac, Amiga, FM Towns, Tandy Memorex VIS, NEC PC-9801
Release November 9, 1990
Genre(s) Adventure
Mode(s) Single player

King's Quest V: Absence Makes the Heart Go Yonder! is a 1990 graphic adventure game by Sierra On-Line. Originally released in November 1990, it featured a significant improvement in graphics (achieved through the introduction of VGA into the series). It was also the first King's Quest installment to replace the typing user interface with a point-and-click user interface. The title is a spoof on the proverb, "Absence makes the heart grow fonder."

King's Quest V sold over half million copies and won several awards. It was later released as a fully voiced "talkie" CD-ROM, done by members of the Sierra staff.

In the introduction to the game, a view of Castle Daventry is shown, when suddenly, a mysterious cloaked figure appears. He enchants the castle, causing a whirlwind to appear, which soon engulfs the castle and lifts it out of sight. Because he is out walking when this happens, King Graham is the only member of the royal family to be left behind. He returns to the castle to find that it has disappeared, and is soon confronted by a talking owl named Cedric.

Cedric witnessed the cloaked figure's attack, and tells Graham that it was a powerful, evil wizard named Mordack who stole the castle. Cedric then brings Graham to the land of Serenia, where his master Crispin resides. Crispin is also a wizard, but a good one, who gives Graham some advice, his old wand, and a piece of white snake which allows Graham to speak with animals. Graham then starts on his journey.

Later, Graham learns that Mordack is the brother of the wizard Mannanan, whom Graham's son, Prince Alexander, turned into a cat in King's Quest III: To Heir Is Human. Mordack has imprisoned the castle and royal family of Daventry out of revenge, and threatens to feed the royal family to Mannanan unless Prince Alexander agrees to restore him to his true form. King Graham travels through the land of Serenia, gathering helpful items and information, and eventually makes his way to Mordack's island, and to his castle lair, to save his family from their impending doom.

The owl Cedric accompanies the protagonist Graham through the entire game to provide commentary and advice. He has to be rescued from danger at several points. The only useful thing the owl does is inadvertently saving Graham's life from a spell near the end of the game.


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