King's Quest | |
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Cover art
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Developer(s) | The Odd Gentlemen |
Publisher(s) | Sierra Entertainment |
Distributor(s) | Activision |
Director(s) | Matt Korba |
Producer(s) | Lindsey Rostal |
Designer(s) | Matt Korba |
Artist(s) | Evan Cagle Nathan Fulton |
Writer(s) | Matt Korba Lindsey Rostal |
Composer(s) | Ben Stanton David Stanton |
Series | King's Quest |
Engine | Unreal Engine 3 |
Platform(s) | Microsoft Windows PlayStation 3 PlayStation 4 Xbox 360 Xbox One |
Release |
Chapter I
Chapter II
Chapter III
Chapter IV
Chapter V
Epilogue
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Genre(s) | Adventure |
Mode(s) | Single-player |
King's Quest is an episodic video game series developed by The Odd Gentlemen, published by Sierra Entertainment and distributed by Activision for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. It is a new reboot and re-imagining of the long-running King's Quest series. While it is an adventure game like the previous games in the series, the interface is not fully point-and-click (the PC version only uses point-and-click for the dialogue and first person scenes).
The game is one of several attempts at resurrecting or rebooting the King's Quest franchise since 1998, and its first chapter was released some 32 years after King's Quest I. The new chapters are seen as neither a remake nor necessarily a sequel but a "re-imagining" (the original games are considered to be part of the canon of the new series, as each chapter will take place between those games, but previous games may be reinterpreted in completely new ways.)
Unlike the classic King's Quest video games, the new King's Quest is not a point-and-click adventure. Instead, it is an adventure game that tasks players to control Graham, who ventures to different places to become a knight. The movement of Graham can be completely controlled by players. According to Matt Korba, the game's creative director, the game's controls focuses on "one-button context." As a result, the game does not have any complicated interfaces or controls. Throughout the game, players can interact with different objects in the environment. For instance, players can pick up, gather, and inspect different scenery items. They can switch to first-person perspective when inspecting them.