King's Quest: Mask of Eternity | |
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Developer(s) | Sierra Studios |
Publisher(s) | Sierra Studios |
Director(s) | Mark Seibert |
Producer(s) | Mark Seibert |
Designer(s) | Mark Seibert Roberta Williams |
Artist(s) | Jason Piel |
Writer(s) | Roberta Williams |
Composer(s) |
Ben Houge Kevin Manthei Mark Seibert |
Series | King's Quest |
Platform(s) | Microsoft Windows |
Release |
Retail December 1998 Digital September 18, 2010 |
Genre(s) | Adventure/action-adventure |
Mode(s) | Single-player |
Review scores | |
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Publication | Score |
CGW | ![]() ![]() ![]() ![]() ![]() |
PC Gamer (UK) | 86% |
PC Gamer (US) | 66% |
PC Zone | 89/100 |
Computer Games Strategy Plus | ![]() ![]() ![]() ![]() ![]() |
Next Generation | ![]() ![]() ![]() ![]() ![]() |
King's Quest: Mask of Eternity (also known as King's Quest VIII: Mask of Eternity) is a hybrid point-and-click adventure and action-adventure developed and published by Sierra Studios in 1998. It was the eighth official game in the King's Quest series, the first and only game in the main series where the main character is neither King Graham nor a member of his family, as well as the first in the series to use a full 3D engine as opposed to the 2D cartoon or pixel style of the earlier games and the first to omit the sequel numbering system on box artwork and title screen.
The game combines a point-and-click single multipurpose context-sensitive cursor from King's Quest VII, and a variation of the standard adventure game item inventory along the top, in addition it also includes information about total mask pieces collected, and total gold coins. Another menu along the bottom of the screen includes information concerning level, character experience, curative items, potions offering different abilities. As well as the two current weapons, and armor. On the rightside of the menu is the interface for the grappeling hook item, and rocks.
The cursor itself was dynamic, and could change into four different types of cursors depending on actions. The primary cursor is the Play Cursor, which functions much like the cursor in KQVII, it is used to; look, take, talk and do. Like in KQVII, picking up an item from inventory switches the game to an Inventory Cursor. This cursor shows an image of the item picked up, and allows the player click it on something else like in KQVII. Next is the Sword Cursor, much like the one seen at the end of King's Quest VI (during the Alhazred sword battle), it is used for combat in the game. The final cursor is the Arrow Cursor, which lets the player click on enemies from a distance, and fire projectiles.
The game was designed primarily to be played in third person mode, but also offers a first person mode for those who want to use it. The first person mode was primarily put into the game, to allow players a chance to better look around or get closeups of things the screen. But it can be used to play the game in most instances, except during character interactions. There are three difficulty levels for combat (Easy, Normal, and Hard).